some initial UI/UX related feedback:

  • Some form of UI toggle would be amazing. eg. ESC to close all floating panels/exit any current conversations. and/or Space to hide them all, and Space again to show what you had visible.
  • The camera/view should not be able to be altered when the map is visible. Currently if I move the cursor to the edges of screen whilst the map is visible it moves the camera. (edit: this does this when any dialog such as a book or note is displayed)
  • Map would benefit from better definition of walkable/non-walkable areas. At present it all tends to blur into similar looking zones.
  • Consistency in font usage and sizes. I prefer the "Journal Updated" text and scale more then that used when an exploration achievement is found. Also this Exploration font is far to big compared with when it is used to indicate entering an area. (I'm relating sizes as I see them when running the game at 2560x1440)
  • Conversation text could be scaled down for NPC's talking off in the distance. Their conversations should be seen as background noise rather than important information.
  • Some indication of already used conversation options would be nice (and im sure is just an untackled alpha thing)
  • Some kind of highlighting tabs in the Inventory/Character Sheet to indicate unspent skill/trait points
  • Auto-closing of container UI's when a character walks away from them (or as above ESC to close all of them.) These UI's also tend to stack right on top of one another say when you open two barrels. Ideally they should always offset from other panels currently on screen.
  • TBH I would prefer an option for simple container UI's as well. Not a fan of the stylised chest/barrel/basket containers and would prefer something akin to the Inventory styling, but could just be me smile
  • Saving the game shouldn't display a dialog requiring me to click OK once it's finished. Just have a "Game Saved" message similar to the "Journal Updated" status text. Get us back into the game as fast as possible please.


Overall I really like where the game is headed.