I like the idea of points in the Armour skill decreasing the movement penalty - perhaps when you have enough points in it that you pass a certain milestone (50% of the cap or something), you get a benefit to movement in heavy armour. "You are now so used to wearing the heavy armour that you move faster wearing it than you do without."


I assume that the Crafting skill will eventually be required to even attempt more difficult crafts - simple combinations will work with Crafting level 0, but a lot of other things will eventually require higher and higher skills in Crafting. Attempting to do that without the skill and your character says something "I'm not skilled enough to do that. [Crafting 2 Required]."


Maybe your pickpocket skill could also be used to pick up some of the land mines I see lying around (which should also be craftable, with a high enough Crafting skill. Maybe combine mines with various Essences: Air mine = stunning mine, Earth mine = poison mine, water mine = freezing mine, fire mine = explosive mine). The lighter the touch of your fingers, the better the chance of success - although chance of successful pickpocketing of a mine is capped at 85%.


Higher Sneak skill should also increase your movement while in Sneak mode, letting someone in Sneak mode move faster while remaining undetected. EDIT: I am dumb. It already does this. That's good.

Last edited by Stabbey; 22/12/13 10:35 PM. Reason: I was dumb and didn't check