Originally Posted by Stabbey
Yes. I am assuming that in the final game there will eventually be fairly common permanent debuffs to attributes that enemies can inflict in you that you need to use potions and items to cure. Otherwise, I can't see there being a point to starting out with 5 unremovable points in everything.
Huh, ...maybe? I don't mind at all having 5 points in a minor attribute for a particular build on higher levels, but at the beginning it all seems very samey to me from afar.

And assuming the attribute descriptions I've seen aren't misleading, Constitution and Speed determine the total amount of Vitality and Action Points, respectively, whereas Intelligence grants you a particular amount of Ability Points at level-up without retroactive gains?

If so: Do not like. A) Because of lack of consistency, and B) because it practically forces you to pump points into Intelligence early on (while not doing the same for any other attribute, cf. A)).


Proud Probatanthrope

Tor.com: Boob Plate Armor Would Kill You (cf. "ball plate armor" - Just think about it.)