Hi all,
I agree strength reducing the move penalty from heavy armors would be a nice thing. Even with 11 STR, my warrior move at 1/3 speed of my wizard.
Generally, I think it would be nice if hard requirements for gear would be reduced or entirely removed, but not meeting said requirements would give penalties instead of bonuses (eg: movespeed, defense/dodge and willpower malus for a mage wearing a plate too heavy for him).

I don't know if the scaling of Whirlwind and Flurry is not working or something but in the current version these skills are terrible and a waste of AP. For instance, my warrior who was hitting for an average of 10dmg with the normal attack was doing 6-7 on average with Flurry. I haven't tested with my crazy good crafted 100-155 dmg sword unfortunately.
About the skill points thingie, I think it would be nice if stats gave a % reduction to related skillset, like for instance, Strength for warrior skills, but obviously they'd have to change the entire scaling. Another issue would be that players get leftover points after levelling up and QQ would ensue, though there are workaround for that, like replacing the 1-11 number with a progression bar (just an exemple, I sure prefer precise numbers).