The game's combat is tactical enough in itself. There's so much fun already in different strategies using environment and the elements, it doesn't need the limitation you speak of to be a fun game. I really don't see why there should be limitations in using quickbar. Take same NWN2 for example, sure it's RTwP not Turn Based, but it has plenty of ways to strategize by choosing what to use among all the spells and abilities that you have. That choice in itself is a stretgy, not a workaround of some artificial quickbar limitation. You can see this quickbar approach in many games, and if it works well there why not in D:OS as well?
Also, I'm not sure at all that having only 9 skills in a fixed bar will be enough in late game combat encounters. I think, like in all RPG games in late stages, we will also be pressed to use all our arsenal to succeed. I cannot see that happening with only 9 slots.
Last edited by Aramintai; 24/12/13 04:27 PM.