Here are the issue's I have noticed within 10 mins of playing

1) Player does not start at full health
I started:
Scarlet: Warrior (Health start at 10/12)
Rodrick:Wizard (Health start at 10/10)
and as you can see scarlet wasn't at full health

2) When the inventory ('I') is open if I click on the portraits on the left the inventory does not update to current selected charater. I have to either A) use the left right arrows of the portrate inside the inventory screen or B) close the inventory of the current avatar click on the other avatar to open

3) When you have your inventory open and you mouse over items it does not reflect how is currently active. For example for a better explaination: Example: Scarlet start off with a training sword and Rodrick a quarterstaff and I pick up a Wolf staff; Now I open up the inventory to Scarlet and click on the right arrow to switch over to Rodrick. Even thou Rodrick is the active 'menu' when I hover the mouse over the Wolf staff it states currently equiped training sword when it does a comparison of wolf staff vs. training sword. It should have been wolf staff vs. quarterstaff since Rodrick is the active charater.

4) If I hit the 'esc' key then select 'options' hitting 'esc' again after this does not bring me back to the prior menu. I have to click on the 'back' to return to the prior menu

5) If you open up the controls menu the 2 buttons next to 'cancel' are not labeled and appear not to do anything

6) There appears to be no distance requirement to automatically close these containers after you open crate/barrels. I was able to open and leave them open long after I was no longer in range this could potentially be a usuable exploit

7) If I hit 'esc' key to bring up the menu and hit 'esc' there is a long delay before the menu disappears. But if I click on 'resume' the menu instanstantly disappears.

8) Near the entrance there is a level 5 door but when you open your map there is no door marker to mark this door. Even thou the legend states there is supposed to be a 'door' icon to identify doors

9) Quest: Guards at the bridge: if you don't kill the guards according to the mission text it states you will follow the guards to the wizard. But what actually happens is the guards follow you and only for a short distance before they disappear and reappear back to their starting point. Either the text needs to change or the guards action.

10) I know this is nit picking but near the Guards at the bridge there is a brown block in the dirt (going to assume a piece of the bridge) with stretched textures

11) When you find and pick up gold in crate/barrels/sacks they don't stack and are not stackable

Last edited by Draffutt; 25/12/13 03:47 AM.