I was in error, the skill system in D:OS does use prerequisites, albeit simple ones.

Showing examples of successful RPG's that used prerequisite systems doesn't prove that prerequisite systems are the best, merely that they used prerequisite systems. They weren't successful only because they used prerequisite systems.

I do agree that this system is quite different from previous games in that instead of points spent levelling specific skills, you get points that level an entire CLASS of skills all at the same time.

The balance needs so much changing at the moment that I don't know if it's a good system or not.


Originally Posted by Janju
Sorry but i have to disaggree here. The skill system that is in place doesn't encourage you to "pick the skills you want". The current system is trivial i the way that you will be able to learn/use any skill that you can with your stats.


Aaaaannd the problem is? If true, that's consistent with the previous Divinity games.

I agree that the spell system could be made more transparent. Right now you can't even open tabs to see what spells are possible, they're locked without any points. That is not consistent with previous Divinity games, and it does make it harder to plan for getting certain skills. They could list everything, let you see all the tabs, but make it clear that this spell requires X points in Ability A or Ability B.


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3. Now lets say i want to have the skill "Ice Blade" which gives your melee weapon an enchant. Then you could get ALL ICE SPELLS with lower ice magic requirements that you probably dont want, because they are ranged or whatever. While in a talent tree based system you may pick only the melee based ice spells if they were in a single branch.


So, don't buy the spellbooks for the other Ice skills if you only want Ice Blade?