Originally Posted by Janju
Lets take a look at the most successful Roleplaying games of the last years:


But nobody wants another <fill a game you mentioned here>. Thats the point why D:OS has been funded. You might disagree with that, but fact is: the people loved the old divinity games and most likely this "science" to put some points to their character because they have an other understanding about roleplaying then you did maybe. I'm not saying your point is dumb or invalid, but it's not what divinity is expected to be. As you might have seen: the alpha audience was happy with the current stage and has a feeling where the whole thing leads. There are points with rough edges and wishes, but it is what the people expected. Now you are asking to make another diablo/whatever style skillsystem? Good luck with that.