Originally Posted by Grokalibre
Merry Christmas everyone.

Thanks, you too!

Originally Posted by Grokalibre

I don't want any skill tree in D:OS, it won't make me enjoy the game more because suddenly "omg it's more like DA/Wow/Whatever!!!!".
That's not a good reason. I haven't said D:OS should be more like a different game. All i want is, is that it is a "good" game and a financial success for Larian Studios.

So maybe you could elaborate why you think the current system is good or better then lets say the skill system from dragon age.

You can look at it's beauty here:
http://dragonage.wikia.com/wiki/Force_Mage

Imho DD:Os current system is bad, because
1. it's not intuitive
I want a skill or a set of skills. I don't want attributes. I want more melee damage not attributes. I want to lockpick a door. I have to read and figure out how to get what i want. Maybe read some divinity original sin wiki later to figure out whats going on.

2. It doesn't promote diversity or choice
All characters are the same, they only differentiate with their skill/attribute choices which are dictated by the game. No lockpick? No charm? No animal friend? You will need those.

3. It's intransparent. Its not good at showing you consequences.
I put in a skill in water magic now what? How has that affected my skills?

4. Skills need to be bought or found

Originally Posted by Grokalibre

And Janju please stop spamming these screenshots, I'm sure everyone here knows what a skill tree is.
I was not "spamming" these screenshots to show what a skill tree is, because not all of them are skill trees. I showed them to show that there are many better ways to represent an attribute / skill system than it is done in D:OS.

Last edited by Janju; 26/12/13 04:11 PM.