On that first screenshot, it seems like the Slashing, Crushing and Piercing Resistances are missing from the character screen, but I think you might be able to get gear that changes them.

I go back and forth on whether Battle Magic and Defensive Magic should be deleted. At the moment, I think that Battle Magic should go, but Defensive Magic could stay. Healing, Resurrection and Shields could fit under there. That's basically Light Magic. We still don't know what the heck Shadow Magic is. It's possibly a secret school of magic, or maybe something only enemies can use.

Plus, spells could be used by having points in more than one category. Right now Fireball requires points in either Battle Magic or Fire magic. As I said earlier in the thread, if Battle Magic were to stay, Fireball could require Fire Magic 3 or Battle Magic 5, to differentiate generalists and specialists.

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@Stabbey
The two things that i find most impropriate concerning the skill/spell system are:
1. Skills have to be bought
better would be that you dont have to buy any skills and you simply get them when you met its requirments.
2. The presentation of the whole skill/character development


2. The presentation could be improved, sure, although I don't have any good ideas on how at the moment.

1. I am confused. First you gave an example of having to get Water Magic 50, because you only wanted the one spell Ice Blade. It sounded like you did not like that idea, because doing that lets you get any skills that require Water Magic 50 or lower.

Now you're saying that you want to automatically learn all Water Magic skills as you put points into Water Magic... even though you might only want Ice Blade at WM 50. That sounds like the opposite position.


I do agree that having to hunt down traders who might be carrying a skillbook you want is clunky. That was one of the bad things of Beyond Divinity's skill system. Right now the skill system in D:OS is quite unusual in that instead of putting specific points to improve your spell Ice Blade, instead you have to put points into Water Magic, which improves all your Water spells. The balance is off so much that I'm not sure if it's a good idea or not for a skill system.