Originally Posted by Aramintai
Are you trying to say here that because this game has freeform character progression there should be a limit to what that character can use in the quickbar? What's the point of freeform then, if I can't use in battle both my spells and my bow skills, and maybe even my fighting skills if that's how I like to play? By trying artificially limit skills you will only gimp the character you're developing. And besides, even though NWN2 does have classes, you can multiclass there like crazy and have all sorts of combinations of spells and abilities. It too has a different window for spellbook and inventory, yet the quickbar is still the fastest way to use everything in and out of combat.

I very much doubt that D:OS devs will suddenly limit what we can use in and out of combat - we're very much free to do as we please in this game and play however we want. This is not a card game, this is an rpg, where you hoard stuff and become more powerful. And to easily use all that hoarded stuff this game's quickbar needs to be expanded, simple as that. If it's not implemented, then, I said before, a tedious rummaging through all that hoarded stuff will await us later in the game.


I never said this should be a card game, so please stop shoving words in my mouth it's not really healthy for the conversation. I understand you loved NWN2, I agree it was a great game, but I'm not flaming each and everyone of your arguments by saying "this is not NWN3 stop ur silly comparison herp derp".

There's a difference between having a character restricted so a single role (eg tank - dps - heal), having a character able to switch between different roles (which is what I'm proposing) and having a character able to do everything at once (state of the game right now, godmode).
Freeform progression should not be some excuse to ask for an absence of balancing and challenge.

I understand godmode is nice and being able to slaughter hordes of MegaDemons with a Berzerkosamuraininjacleric lvl80 is fun but it gets old pretty fast too, trivialize combat and thus negate a large part of the gameplay: Basically at this point combat is no more than a time sink that players go through to progress through the story, instead of being an enjoyable component of the game.

I also doubt the game will have much replay value if there's an obvious overpowered hybrid build that let player steamroll through combats, like it is in the current alpha. It also somewhat ruins the different approaches to a problem when brute force is the easiest and fastest way to get what you want.