Originally Posted by ualac
some initial UI/UX related feedback:

  • Some form of UI toggle would be amazing. eg. ESC to close all floating panels/exit any current conversations. and/or Space to hide them all, and Space again to show what you had visible.
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  • Consistency in font usage and sizes.
  • Some indication of already used conversation options would be nice (and im sure is just an untackled alpha thing)
  • Auto-closing of container UI's when a character walks away from them (or as above ESC to close all of them.)
  • Saving the game shouldn't display a dialog requiring me to click OK once it's finished. Just have a "Game Saved" message similar to the "Journal Updated" status text. Get us back into the game as fast as possible please.



Agree with all these suggestions. As for the different kind of containers complain, they are part of the Ultima-vibe this game is trying to recapture, so they definitely should stay.

Originally Posted by Aramintai
My suggestions concerning the GUI:
1. Make the skill bar many layered - as you get more and more skills and items they can no longer fit in one bar.
2. Enable the ability to mouse scroll the camera in any direction when the mouse is hovering on top of one the UI windows, for example to scroll down when the mouse is on top of the Skills bar. Right now it is only working when it's not on top of anything.
3. Make the default End Turn hotkey - Space. It really is the most intuitive key for this command.
4. Finish implementing inventory tabs by item type and make a Sort Items button within a tab, so that we didn't have to search through the whole tab for some items below.
6. Make an option to share gold between characters in single player, i.e. gold is one common resourse for both characters. And fix gold stacking.
7. Better tips, tricks and item descriptions. I still haven't figured out what to do with all those ingridients.
8. Fix inventory switching between characters. Right now I can switch the inventory but not the character with portrait change in the invenory window, or switch chacracter but not the inventory with character window on the left.
9. Colour differently already spoken lines in dialogues.


100% in agreement.

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5. Make it possible to switch between characters inventories during barter. It's really annoying to move everything from one character to the other who's better at bartering.


Make it possible to switch between characters during conversations (assuming that they are not separated) would be even better. Of course, only in single player. Otherwise, players should be able to go around with one character while speaking with the other one.

Last edited by Baudolino05; 26/12/13 05:41 PM.