For me the strategic combat is the most important part of the game and the reason why a backed this. I wanted to revisit an turn based combat RPG. The questing and stuff is all only there in my eyes to give me more spells, skills equipment so that combat becomes even more interesting.
What I was trying to say is that strategy an tactic are not the same. To make it simple: strategy is about preparation to combat, tactic is about the way you fight. Games such X-Com make this difference extremely clear.
Some features could be an improvement for the strategic layer of the game and at the same time be detrimental for its tactical complexity. D:OS doesn't need a D&D-like strategic layer. It needs a better balanced combat with more tactital options.