Originally Posted by Janju


I just put the current warrior skills into an excel file:
[Linked Image]
Dont you think even that alone makes it better to understand?


As opposed to this:

Way of the Warrior: 10
Unarmed: 0
Single-Handed: 10
Two-Handed: 0

No, I do not find that easier to understand than the raw numbers. Especially if bonus points from Talents, Traits, and gear let you exceed the cap.


Quote
What i think is that the current warrior skills are not fitting together.


I think that a lot of them currently are not working as well as they should be. Whirlwind and Flurry's reach are short and they're not hitting as often as it seems like they should be.


Either would it be:
"Weapon based"
Way of the warrior
Unarmed
Sword
Axe
Hammer
Shield
Spear
Exotic

// all these types would include one and two handed weapons

OR
"Hands-Based"
Way of the warrior
Melee Single Handed // would include shields, unarmed and all 1-hand
Melee Two Handed // would include all two handed weapons

OR
"Fighting Style"
Guard // -> Sword and Shield
Destroyer // -> Two-handed
Berserker // -> Dualwield
Martial Artist // -> Unarmed[/quote]

Divine Divinity and Beyond Divinity used weapon-based specialization - BD went much too far in that respect, Divinity 2 used a hands-based weapon specialization (Unarmed, Single-handed, single-handed with shield, two-handed, dual-wielding), which I thought was much better, because it lets you change weapons up as long as they use the same number of hands.

I don't see a big difference between what you define as "Hands-based" and what you define as "Fighting Style". Currently in the alpha, there are no skills that are weapon-specific. Even the backstab can be done if you take a certain Talent.