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So what combinations have you guys, who played alpha, figured out already? Which are working right now? I've figured out some obvious ones, but some of them consistently crashed the game (cause - item stacking). Here's my list from what ingridients I've gathered: Empty cup + Orange = Orange juice Cooking pot + campfire = Mobile kitchen (bug - you can't throw it away) Cooking pot + hammer = Battered cooking pot (can only be worn on head) Fish or Raw Meat + Mobile kitchen = Dinner Pumpkin + Mobile kitchen = Pumpkin soup Potato + knife = Cold fries Cold fries + Mobile kitchen = Rivellon fries Mortar and pestle + bones of any kind = Pouch (of crushed bones?) Mortar and pestle + Grain = Flour Bucket + well = Bucket with water Bucket with water + flour = Dough Dough + Oven = Bread Dough + Apple = Apple Pie Dough Dough + Cheese = Cheese Bread Dough Dough + fish = Fish Pie Dough Apple Pie Dough + oven = Apple Pie Cheese Bread Dough + oven = Cheese bread Fish Pie Dough + oven = Cyseal fish pie Thread + Needle = Needle and thread Needle and thread + 2xCloth scraps = Cloth armor Animal hide + knife = Leather scraps Branch + knife = Arrow shaft Tooth + knife = Arrowhead Arrow shaft + any arrow head = Arrow of any kind Branch + Nine inch nails = Branch with nails Branch + Branch = Quarterstaff Pillow + knife = Feather Feather + knife = Quill Quill + Ink pot = Ink pot and quill Axe + log = wooden chips Wodden chips + barrel with water = Mush of wood Mush of wood + furnace = Sheet of paper Pumpkin + knife = Pumpkin helmet Log + knife = Wooden stake Leather scraps + anvil = Cloth armor Metal scraps + anvil = Metal armor Ore of any kind + furnace = metal bar of any kind Metal bar of any kind + anvil = Metal armor\weapon\arrowhead Weapon after anvil + grindstone = Grindstone dissapears (bug) Jar + Beehive = Jar with honey I also managed to use one sword with a furance and it produced a metal (iron) bar as well.
I haven't managed to craft any potion though, I suppose empty potion flasks and different herbs and mushrooms are involved somehow. Also there are some parchments, which apparently can be used to write spell scrolls.
Last edited by Aramintai; 27/12/13 08:15 PM.
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apprentice
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apprentice
Joined: Dec 2013
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Using the grindstone slightly buffs your weapon stats, so I suppose having a limited number of uses for it is intended. Gratz on the list, I couldn't find any and quickly gave up on that aspect of the game : p
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veteran
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veteran
Joined: Jan 2009
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Thanks for the list. I haven't really tried to craft much at all, and since I can't load saves, I don't think I'll risk it if it can crash the game.
Apparently there's some kind of way to make a cooking pot into a helmet, but I don't know how.
Here's an idea for Larian: If they add a right-click menu to the inventory, it can have a "Combine with..." option, which attaches an inventory item to your pointer. With points into the Crafting skill, items that you can combine that with at the current crafting level are highlighted? Admittedly that could make things too easy.
Later on there will probably be books that have tips on crafting.
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Apparently there's some kind of way to make a cooking pot into a helmet, but I don't know how.
Just put it on your head, it limits sight though. Edit: Ok, I've figured it out: Cooking pot + hammer = Battered cooking pot (can only be worn on head). Looks silly  ![[Linked Image]](http://img547.imageshack.us/img547/7241/e0ur.jpg) Later on there will probably be books that have tips on crafting.
Yea, books or tips from npcs would be great.
Last edited by Aramintai; 26/12/13 10:25 PM.
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enthusiast
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enthusiast
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Cloth armor + leather scraps = leather armor (random) Leather armor + metal scraps = metal armor (random) Leather armor + scale scraps = scale armor (random) Wool + wool = yarn Yarn + yarn = rope Sinew + Sinew = bow string Bow string + branch = bow Red mushroom with white dots + empty potion flask = poison Poison + arrow head = poison arrow head Log + axe = wood chips Wood chips + water? (I keep a barrel in inventory for sellable items and in description it says there water sloshing inside) = wood mush description says it's used to make paper but can't figure next step Feather + knife = quill
For things that stack be careful because it will crash game if you make item, i.e. if you have a leather scrap, making a leather scrap will crash game. I keep all my craftable items on a container that I carry around, leaving inventory with free space and craft items then move them to the container.
Warning: if you have an item that uses itself to make a new item (Sinew+Sinew for example) and you only have one and you accidentally move it on top of itself it will crash the game.
I would like a craft list that shows what is possible. Like I find wool for the first time it updates to wool + ??? = ??? And then when you find the combinations it shows that so you don't have to remember. Plus that would help know how many uses an item has and then whether or you should keep it in inventory.
I know more crafty things but I'm not at home and looking at my inventory to know just what is required. Will update later
Update: iron bar + furnace = steel bar Steel bar + anvil = weapon Iron bar + iron bar = large iron bar Large iron bar + anvil = weapon Large iron bar + furnace = large steel bar Large steel bar + anvil = weapon
Last edited by lokitrixter; 26/12/13 11:38 PM.
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apprentice
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Joined: Dec 2013
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My small contribution: Woodmaul + log = wood chips. cooking pot + campfire = mobile kitchen.
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I got this to work: Quill + Ink pot = Ink pot and quill And it now says "Almost there". It doesn't seems to work with parchment or sheet of paper though. Also: Log + knife = Wooden stake
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addict
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Wood chips + water? (I keep a barrel in inventory for sellable items and in description it says there water sloshing inside) = wood mush description says
Hmm, I've seen in one gameplay dev searched for a barrel in the process of making bread. I suppose it is needed to make yeast. Can't figure out from what though, apples don't seem to work.
Last edited by Aramintai; 26/12/13 11:37 PM.
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enthusiast
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enthusiast
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Hmm, I've seen in one gameplay dev searched for a barrel in the process of making bread. I suppose it is needed to make yeast. Can't figure out from what though, apples don't seem to work.
Have you tried flour + water? Not home and can't test it.
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Joined: Jun 2013
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Hmm, I've seen in one gameplay dev searched for a barrel in the process of making bread. I suppose it is needed to make yeast. Can't figure out from what though, apples don't seem to work.
Have you tried flour + water? Not home and can't test it. Yea, tried to use it with a barrel, tried with bootle with water. Doesn't work.
Last edited by Aramintai; 26/12/13 11:42 PM.
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Ok, I figured it out: Bucket + well = Bucket with water Bucket with water + flour = Dough Dough + Oven = Bread (and it crashes the game consistently)
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enthusiast
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enthusiast
Joined: Jun 2013
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Ok, I figured it out: Bucket + well = Bucket with water Bucket with water + flour = Dough Dough + Oven = Bread (and it crashes the game consistently) Do you already have bread in your inventory? I believe it stacks so that could be the reason.
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Joined: Jun 2013
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Do you already have bread in your inventory? I believe it stacks so that could be the reason.
Yea, you're right. It is all stacking fault - had some bread in the inventory already.
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Joined: Jun 2013
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Continuing the bread theme: Dough + Apple = Apple Pie Dough Dough + Cheese = Cheese Bread Dough Dough + fish = Fish Pie Dough Apple Pie Dough + oven = Apple Pie Cheese Bread Dough + oven = Cheese bread Fish Pie Dough + oven = Cyseal fish pie
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enthusiast
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enthusiast
Joined: Jun 2013
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Antlers + knife = knockdown arrow head Hammer + tomato = tomato paste
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veteran
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Joined: Aug 2009
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For me it is:
Anything + anything = crash.
I have a collection of crashes already. Wonder if I can sell it for dosh :p
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addict
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I have a question. Are the results random ? Like a knockdown arrow head with various bonus strength ?
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Joined: Jun 2013
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For me it is:
Anything + anything = crash.
I have a collection of crashes already. Wonder if I can sell it for dosh :p Try as was suggested above - clear your inventory of any items that might stack with crafted item. For example, if you make bread - remove any other bread that you already have in the inventory.
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I have a question. Are the results random ? Like a knockdown arrow head with various bonus strength ? Armor and weapons are quite random, yes.
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stranger
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I can craft one thing, if I try to craft a second time it crashes.
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enthusiast
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Joined: Jun 2013
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This is a known bug. My workaround is keep all craftable items in a container and carry it around, leaving inventory with free space and craft items then move them to the container.
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Containers ? You can carry them ? put things in them ? Do they all have the same number of carrying spaces ?
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enthusiast
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enthusiast
Joined: Jun 2013
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Yeah you can carry containers and barrels. I keep 3-4 containers, 2 for craftable items and two for consumable items. I keep 2 barrels, 1 for money (since it doesn't always stack) and sellable items and one for just sellables. You can even place containers and barrels into one another for more inventory space. They have the same number of spaces as they do when you find them. It keeps your inventory looking nice and orderly too. I have such a bad case of OCD that I hate seeing things all over the place in my inventory and no sort button to help out. Keeping things in containers helps reduce clutter.
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stranger
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Cool, I'll have to try that.
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Joined: Jun 2013
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Some more combinations: Mush of wood + furnace = Sheet of paper (weird way of making a paper) Tooth + knife = Arrowhead
Last edited by Aramintai; 27/12/13 08:15 PM.
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stranger
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Joined: Dec 2013
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I was able to craft a few more times out of a barrel before it crashed. It did not like animal skin + pocket knife.
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enthusiast
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Joined: Jun 2013
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Potato + mobile kitchen = boiled potato Potato + hammer = cold mashed potatoes Cold mashed potatoes + mobile kitchen = mashed potatoes Dough + tomato paste = pizza dough Pizza dough + furnace = pizza Leather Armor + Mobile kitchen = crushing resistance +5% (first time) slashing resistance +5% (second time) (Could be random) Scale Armor + Anvil = crushing resistance and slashing resistance +5% (2-3 times to apply both) Mail Armor + Anvil = crushing resistance, slashing resistance and piercing resistance +5% (4-5 times to apply all)
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Where did you get a tomato?  Can't find it anywhere.
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enthusiast
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veteran
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Joined: Jan 2009
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Thanks to the Quarterstaff crafting recipe and my whopping 0 skill in Crafting, I took two pieces of driftwood and made a quarterstaff that does 25-75 Crushing Damage, has an 8% Critical Chance, an extra +1 Intelligence, and the only requirement was 8 Intelligence (the default starting mage stat).
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addict
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Joined: Jun 2013
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What crafting skills are there ? What do they improve ?
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veteran
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veteran
Joined: Jan 2009
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There's just Crafting under Survivor skills. It probably does nothing at the moment, because all crafting recipes seem to be enabled with 0 points in Crafting. In theory, a lot of formulas should require more points into crafting just to attempt to create, and give you a message complaining otherwise.
Making magical items should require a Talent, and that Talent should require Crafting 7 or more to unlock.
Arrow Head + Arrow Shaft should make an ORDINARY Arrow, not a magical one. That's really weird, and it makes magical arrows too cheap.
Since we don't keep track of bow ammo, this ordinary arrow would be useless on it's own, so it needs to be combined with something else to become useful ammo. Ordinary Arrow + Earth/Fire/Air/Water Essence = magical arrow of some type.
Elemental Essences should probably have all kinds of uses in crafting, maybe even with each other to make some kind of Essence of Magic.
They should probably be reasonably common in loot, and a store in town should also sell Elemental Essences.
Last edited by Stabbey; 29/12/13 10:58 AM. Reason: crafting suggestions
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Sounds good, thanks for info Stabbey 
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Joined: Apr 2013
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The quality and availability of items depends on your Crafting skill obviously, though for simple stuff you don't need the crafting skill at all. There is one type of item that requires Fire/Earth/Water Specialist skill instead of crafting but I won't spoil it for ya :P
Eg. filling a cup with oil doesn't require any skill in crafting With level 1 crafting, combining two minor healing potions yields a medium healing potion; with level 9 you get a large healing potion.
Oops, ninja'd by Stabbey
Last edited by Norbyte; 29/12/13 11:03 AM.
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enthusiast
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Joined: Jun 2013
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Stardust Herb + Minor Healing Potion = Reasoning Potion Augmentor + Any Potion = Raises Potion Level (minor > medium > large) Fanny Blossom + minor healing potion = charm potion Farhangite + minor healing potion = intimidation potion washboard + washing tub = washing tube with a washboard Butter Knife + anvil = long dagger or rapier (might make more than the two, all I've gotten) Red Mushroom with white dots + minor healing potion = losing potion? Could be because it is used to make poison
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stranger
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Joined: Dec 2013
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Thanks for the list ^^
I have a question : are combinations with knife working with any knife or does it have to be named "knife"?
I have a paper knife but I can't do any combinations with it...
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enthusiast
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Joined: Jun 2013
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Dagger, Butter Knife, and Pocket Knife all function in the realm of "Knife" EDIT: Found a save with a Paper Knife. It worked fine for crafting.
Last edited by lokitrixter; 05/01/14 02:34 AM.
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member
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Joined: Jan 2014
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Where did you get a tomato?  Can't find it anywhere. You can find x4 tomatoes just before the beach right at the start where the orcs attacked - they're just on the corner of the cobbled area. On this note: I cannot for the life of me find an anvil / furnace. Am I just missing something really obvious? Also, metal / scale scraps? Can you make these? (Not found a file)
Last edited by SteamUser; 19/01/14 05:25 AM.
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enthusiast
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enthusiast
Joined: Jun 2013
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You can find x4 tomatoes just before the beach right at the start where the orcs attacked - they're just on the corner of the cobbled area.
On this note: I cannot for the life of me find an anvil / furnace. Am I just missing something really obvious?
Also, metal / scale scraps? Can you make these? (Not found a file)
Those tomatoes are new to this build. Behind the locked house there is a furnace and anvil. Go up the stairs after the harbor and veer left past the fountain and behind that house you will find them. It seems that they have also cut back on the amount of loot you get because now most of the barrels/containers/crates are empty now. Or just bad roll on the random loot
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veteran
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This is neat: a magical "Hurtful Dagger" dropped, so I decided to try making an arrow shaft by combining it with a branch. I did NOT get an arrow shaft. The first time, I got a "Menaulion" spear, the second time I got an "Imp Spear".
EDIT: Wait, it was because it was a Dagger, not a Magical dagger. I found an ordinary dagger and got an Imp Spear as well. Looks like there's a difference when carving between dagger and knife.
Last edited by Stabbey; 20/01/14 01:08 AM. Reason: not the magic
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stranger
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Joined: Jan 2014
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I have a question about whetstones. Are they supposed to improve your weapon stats like in Skyrim or what? I tried dragging&dropping weapons on the one you can pickup (Warrior's tool), or the stationary one in Cyseal, nothing happens. Is my crafting skill too low or am I doing it wrong?
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veteran
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veteran
Joined: Aug 2009
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I think they are supposedto work like in Divine Divinity where you could sharpen/tune blade to increase stats.
Well, I hope so.
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enthusiast
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enthusiast
Joined: Jun 2013
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To use the pocket whetstone I needed to put 3 into craft.
EDIT: Also need 3 to use stationary whetstone.
Last edited by lokitrixter; 24/01/14 07:40 PM.
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old hand
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old hand
Joined: Dec 2003
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This is neat: a magical "Hurtful Dagger" dropped, so I decided to try making an arrow shaft by combining it with a branch. I did NOT get an arrow shaft. The first time, I got a "Menaulion" spear, the second time I got an "Imp Spear".
EDIT: Wait, it was because it was a Dagger, not a Magical dagger. I found an ordinary dagger and got an Imp Spear as well. Looks like there's a difference when carving between dagger and knife. Knife + branch = arrow shaft. Dagger + branch = spear. There is indeed a difference between daggers and knives when it comes to combinations. Oh, and yes, most item combos require a certain crafting skill. In a future update, your hero will say either "that will never work" for combos that don't do anything ever, or "I can't do that yet" if his crafting level is not high enough. So that at least that is clear.
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veteran
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veteran
Joined: Jan 2009
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Knife + branch = arrow shaft. Dagger + branch = spear. There is indeed a difference between daggers and knives when it comes to combinations.
Oh, and yes, most item combos require a certain crafting skill. In a future update, your hero will say either "that will never work" for combos that don't do anything ever, or "I can't do that yet" if his crafting level is not high enough. So that at least that is clear.
That's good to hear. Clear messages are helpful messages.
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veteran
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I'm confused about the whole process of improving leather armor by combining it with a mobile kitchen (and mail armor by combining it with an anvil). When you do it, the stats improve. Do it a few more times and the stats improve again. You can keep repeating this process and eventually it stops improving.
I find it odd that there appears to be no drawback to doing this. Thus, why wouldn't anyone just do it a few dozen times with the same piece of armor until they're sure they've maxed out the item's stats?
Also, why make players jump through those hoops to begin with? Without introducing a drawback or cost to this process it seems pointless not to give the player the best possible "buff" to the armor the first time they use an anvil or mobile kitchen to upgrade it.
I actually like the idea of having stages to these upgrades, and so my preference is that there be some kind of cost associated with each upgrade attempt.
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enthusiast
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enthusiast
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I would hope that it would only go up if you had a higher craft level. So if you upgraded it at level 2 you can't upgrade again until 3.
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veteran
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veteran
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The way it works right now is like this (using the warrior's starting tunic as an example)..
Starting stats: 4 armor, 5% crush, slash, and pierce resistance
If you combine it with the anvil enough times (even without leveling or changing your crafting skill level), eventually it becomes 5 armor, 10% crush, slash, and pierce resistance.
But you have to do it many times. Do it once and you'll get +5% to crush resistance. Do it a couple more times and you'll get +5% slash resistance. A few more times and you'll get +5% pierce resistance. A few more times and you'll get +1 to the armor.
Whether it improves beyond that with additional points in the crafting skill, I don't know. I just feel that whole setup is extremely odd; it keeps the player throwing the same tunic on the same anvil 20+ times trying to max it out.
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veteran
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veteran
Joined: Aug 2009
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IIRC in Divine Divinity every such improvement of the weapon/armor reduced durability.
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stranger
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stranger
Joined: Jan 2014
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Few very simple ones, but I didn't see them listed:
tomato + hammer= tomato sauce tomato sauce + dough= pizza dough pizza dough + oven= pizza (recipe in book next to drunk guards)
pillow + pocket knife= feathers
Lots of recipes found in a variety of books scattered around early in the game, too.
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enthusiast
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enthusiast
Joined: Jun 2013
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Thanks for the contribution although they were all listed on page one or two. This post was originated before the crafting books appeared in the game and we had to guess what worked. Still somethings that I'd like to know the uses of.
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stranger
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stranger
Joined: Jan 2014
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Appearently I'm too blind to see it but how does crafting work?
I read somewhere that it ist just to drag one item onto another but the only thing that happens is that these items change their inventory place. Is it just that I tried to combine the wrong items or am I missing sth.?
Thanks.
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enthusiast
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enthusiast
Joined: Jun 2013
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Some things require levels in crafting while others don't. If you have 0 in crafting then try pillow to knife.
Last edited by lokitrixter; 25/01/14 08:03 PM.
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stranger
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stranger
Joined: Jan 2014
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mushroom + empty potion flask = minor healing potion
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enthusiast
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enthusiast
Joined: Jun 2013
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Yes the brown "friendly" one makes healing pot. The red and white one "unfriendly" is poison. The others I'm not sure about.
The friendly/unfriendly moniker comes from the book in game.
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stranger
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stranger
Joined: Nov 2013
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A list I have cobbled together and found - some of the potion recipes don't seem to be working and I still can't repair. Armor: improving leather armor by combining it with a mobile kitchen (and mail armor by combining it with an anvil). When you do it, the stats improve. Do it a few more times and the stats improve again. You can keep repeating this process and eventually it stops improving. Cloth armor + leather scraps = leather armor (random) Leather armor + metal scraps = metal armor (random) Leather armor + scale scraps = scale armor (random) Cooking pot + hammer = Battered cooking pot (can only be worn on head) Needle and thread + 2xCloth scraps = Cloth armor Pumpkin + knife = Pumpkin helmet Log + knife = Wooden stake Leather scraps + anvil = Cloth armor Metal scraps + anvil = Metal armor Leather Armor + Mobile kitchen = crushing resistance +5% (first time) slashing resistance +5% (second time) (Could be random) Scale Armor + Anvil = crushing resistance and slashing resistance +5% (2-3 times to apply both) Mail Armor + Anvil = crushing resistance, slashing resistance and piercing resistance +5% (4-5 times to apply all)
MISC: Wool + wool = yarn Yarn + yarn = rope Log + axe = wood chips Wood chips + water= wood mush Mush of wood + furnace = Sheet of paper Feather + knife = quill Mortar and pestle + bones of any kind = Pouch (of crushed bones?) Animal hide + knife = Leather scraps Pillow + knife = Feather Feather + knife = Quill Quill + Ink pot = Ink pot and quill Ore of any kind + furnace = metal bar of any kind Jar + Beehive = Jar with honey washboard + washing tub = washing tube with a washboard (can sell - haven't figured anything else to do with it - can't clean)
Weapons: To use the pocket whetstone/stationary whetstone need 3 in craft (repair?). knife + wood branch = arrow shaft Sinew + Sinew = bow string Bow string + branch = bow Poison + arrow head = poison arrow head Branch + knife = Arrow shaft Tooth + knife = Arrowhead Antlers + knife = knockdown arrow head Arrow shaft + any arrow head = Arrow of any kind Branch + Nine inch nails = Branch with nails Branch + Branch = Quarterstaff (varies) Update: iron bar + furnace = steel bar Steel bar + anvil = weapon Iron bar + iron bar = large iron bar Large iron bar + anvil = 2 handed axe weapon Large iron bar + furnace = large steel bar Large steel bar + anvil = weapon Butter Knife + anvil = long dagger or rapier (gets better with lvl increase) Dagger + branch = spear.
Food Mortar and pestle + Grain = Flour Empty cup + Orange = Orange juice Empty cup + apple = apple juice Empty cup + water = cup of water cup of water + flour = Dough Bucket + well = Bucket with water Bucket with water + flour = Dough Cooking pot + campfire = Mobile kitchen (bug - shows as a ? sometimes in inventory sometimes outside inventory you can't throw it away or set it up) Fish or Raw Meat + Mobile kitchen = Dinner Pumpkin + Mobile kitchen = Pumpkin soup
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member
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**BUMP**
People spamming stuff, this thread is useful.
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stranger
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stranger
Joined: Apr 2013
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I'm really shamed to ask this but how do you combine stuff :)) .. for example how do you combine an empty cup with an orange or how do you combine an empty potion with a mushroom with an empty potion flask to make a minor healing potion.
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veteran
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veteran
Joined: Jan 2009
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Drag the item over the other item. Eventually there will be more feedback on if a crafting is impossible or if you're too low a level for it, possibly even an entire new interface for crafting.
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stranger
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stranger
Joined: Apr 2013
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OK, I will try this ... I tried with an ordinary Mushroom and an empty healing potion and it did not work. Thank you
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veteran
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veteran
Joined: Jan 2009
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I think you need Crafting 1 to make a small healing potion, and even then you need the right kind of mushroom.
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enthusiast
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enthusiast
Joined: Jun 2013
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Update 1.0.114: Branch + Branch = Staff (random) Can still be made with only 1 branch.
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journeyman
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journeyman
Joined: Apr 2013
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it's the same with wool, sinew, all kind of bar's (iron, steel, not silver, there is no large bar
Oh YEAH! Have fun
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addict
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OP
addict
Joined: Jun 2013
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Does making a spear with dagger and branch require some skill in crafting now? I couldn't make it, the result was the same as with knife - arrow shaft.
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enthusiast
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enthusiast
Joined: Jun 2013
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it's the same with wool, sinew, all kind of bar's (iron, steel, not silver, there is no large bar Yeah anything that requires two of the same item works this way. It originally caused the game to crash and since they fixed that bug this issue has arisen. Rope + Lid of Barrel = Shield Hair + Hair = Thread I had to start a new game to test this Spear thing out. At 0 level in crafting using a dagger on a branch had a "Not enough crafting" appear over character. Upon giving the items to a person with 1 in crafting I received a spear. Test with 0-3 in crafting. 1-3 created a spear of increasing power as craft level increased. Tested using the bloody dagger from Esmeralda as it was the first dagger I could find for a quick test.
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stranger
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stranger
Joined: Jan 2014
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Some I found by accident earlier:
Mortar & Pestle + Starfire Herb = Pouch of Pixie Dust
Pouch of Pixie Dust + Pouch of Bone Dust = Pouch of Pixie Dust (but this one will make magic stuff as per the recipes in the ingame books)
Magic Rabbits Foot + Gold Ring = Rabbits foot ring (speed +1)
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addict
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OP
addict
Joined: Jun 2013
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Pouch of Pixie Dust + Pouch of Bone Dust = Pouch of Pixie Dust (but this one will make magic stuff as per the recipes in the ingame books)
It can also be used on ink pot and quill to create magic ink pot and quill to create magic scrolls. Can't figure out how though. It's not working with sheet of paper.
Last edited by Aramintai; 02/02/14 10:32 AM.
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veteran
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veteran
Joined: Jan 2009
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Mortar/Pestle + Moonstone = Pouch of Moonstone Dust Does making a spear with dagger and branch require some skill in crafting now? I couldn't make it, the result was the same as with knife - arrow shaft. There's a difference. Branch + Knife = Arrow Shaft. Branch + Dagger = Spear.
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addict
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OP
addict
Joined: Jun 2013
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Mortar/Pestle + Moonstone = Pouch of Moonstone Dust Combining it with Pixie Dust also creates Pixie Dust pouch that allows magical imbuing.
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enthusiast
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enthusiast
Joined: Jun 2013
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The stardust herb making pixie dust is a bug. It should make stardust which is then combined with bone dust to make pixie dust. Pixie dust can be combined with eye, chicken foot, rabbit foot, starfish, as well as previously mentioned items. I know rabbit foot can also be combined with thread for necklace. I believe the others can be as well. Thanks DrNoesis for the ring info. Might check to see if the other items work that way as well.
EDIT: The Magic Chicken Foot (Although only called chicken foot even after using with pixie dust) adds +1 Reflexes The Magic Eye adds +1 Perception The Rabbit Foot adds +1 Speed (as stated earlier) Still need the stat increase for Starfish.
EDIT 2: Pixie Dust + Antlers = Magic Antlers (Next step???) Pixie Dust + Starfish = Magic Star Fish (name is set in placeholder text) Starfish + Thread = Starfish Amulet (no perks) Pixie Dust + Claw = Magic Claw Magic Claw + Thread = Claw Amulet (+1 Single Handed) Pixie Dust + Rat's Tail = Magic Rat's Tail Magic Rat's Tail + Thread = Rat's Tail Amulet (no perks) Pixie Dust + Paper = ??? Shows animation but nothing happens Pixie Dust + Tusk = Magic Tusk Magic Tusk + Thread = Tusk Amulet (no perks) Pixie Dust + Skull = Magic Skull Magic Skull + Thread = Skull Amulet (+1 Constitution) Pixie Dust + Needle and Thread = Magic Needle and Thread Magic Needle and Thread + Leather Scraps = ??? Shows animation but nothing happens (assuming it makes magic based Leather Armor)
Last edited by lokitrixter; 02/02/14 06:05 PM.
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journeyman
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journeyman
Joined: Apr 2013
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Has anybody looked into prices of crafted items??
minor healing potion costs the same as huge or large healing potionsbad mushroom cost 21 + empty potion flask cost 11 makes poison flask for 31 ?!
making dough is getting more gold but cooking it making bread that is cheaper than dough?? and doing pizza or pies or other dinner costs all the same amount
Oh YEAH! Have fun
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member
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member
Joined: Aug 2013
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"Mortar and pestle + bones of any kind = Pouch (of crushed bones?)"
Bonemeal, presumably. It's usually used in farms and gardens, but in a fantasy context it's often an alchemy ingredient.
Improving your leather armor with a mobile kitchen is probably a placeholder since there aren't any leatherworks (as far as I can tell) in the game that would otherwise give you the chance to cure (harden) it, which normally involves treating it in vats of various unpleasant substances.
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stranger
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stranger
Joined: Jun 2013
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\Divinity - Original Sin\Data\Public\Main\Stats\ItemCombos.txt 
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veteran
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veteran
Joined: Jan 2009
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Great find, rattle. Now I just have to transform that from that language into an easier-to-read Excel spreadsheet.
EDIT: On second thought, I don't have that kind of time, I'll just search for what I want.
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stranger
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stranger
Joined: Feb 2014
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I did turn it into an excel sheet yesterday since I also thought it was a great find. And I happened to have some time on my hands (amazing huh?)
My husband (Garod Weresheep) said I should post it here, but, Um, but I don't know how to post it here, or how to share it if folks want it...
I guess for now, maybe PM me and I can send it via email or some such thing unless I can figure out how to host the thing.
Last edited by Alynora; 18/02/14 08:02 AM.
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journeyman
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journeyman
Joined: Apr 2013
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I did turn it into an excel sheet yesterday since I also thought it was a great find. And I happened to have some time on my hands (amazing huh?)
My husband (Garod Weresheep) said I should post it here, but, Um, but I don't know how to post it here, or how to share it if folks want it...
I guess for now, maybe PM me and I can send it via email or some such thing unless I can figure out how to host the thing.
It's quite easy to share a file. Just go to this web page: http://sharesend.com/drag and drop your file. You will then get a link you can post here 
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stranger
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stranger
Joined: Feb 2014
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ohhh thank you! saves a bit. Ok, so here's the thing about the file: It is, of course, a super big spoiler! The file isn't pretty, complete, and I made some arbitrary categories, so feel free to change names, groups etc. It is at least something to start with and a bit easier to read than the code in the other file. I didn't take the full item ID because it was easier for me to read it that way. I had started to sort them out via their "ABC" designations, but gave up halfway through. I did put a column for commentary about bugs etc (for example, if it was given in this thread..) Just use the tab called "compilation from itemcombo". The other tabs were me first starting with the info from this thread and hadn't decided what to do with it yet. And I'm guessing that this won't be the final version for crafting anyways. So here it is: (and have fun crafting!) PS, if anyone wants a bug listed in there, let me know and I'll update the file. Oh yeah, and if the link doesn't work also let me know and I'll try something else.
Last edited by Alynora; 18/02/14 11:31 AM.
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journeyman
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journeyman
Joined: Feb 2014
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Worked just fine. And I thank you for this very much. I have not messed with crafting yet but was considering trying it out. Guess I will now.
"I may grow old but I will never grow up." ~ Mark Twain
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veteran
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veteran
Joined: Jan 2009
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Thanks a lot for that! It's so much easier reading in that format.
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stranger
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stranger
Joined: Feb 2014
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You're welcome As I said, it's not 'perfect' and probably has a ton of errors in it, but it's functional for now until we see what the final crafting system looks like And as far as I could tell before, not all of these combinations seemed to work, but then I noticed after looking at the file that especially for the blank scrolls & books you need to have specialty in that wizard skill! Not Crafting at all! So, I'm off to check those out and see how it works. oh, and it seems odd that once you have, say, crafting of level 5, that you can never make some of the lower tier items anymore. It's not handy especially if you are crafting for another party member. Especially if they don't have the requirements (yet) for the higher tier item, but could have used the one that is a level below. (ie, maybe they didn't put all their attribute points into strength, so can't use that spiffy new 2 handed sword...)
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journeyman
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journeyman
Joined: Apr 2013
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Nice work Alynora, thank you 
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stranger
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stranger
Joined: Apr 2014
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Hello guys ! First post here !
I wondered : Where do i get a Campfire ? thanks !
(sorry for my english level)
EDIT : So i found a campfire in town, and built a mobile kitchen. but still, it wasnt in my inventory, and i wasnt able to put my leather armor into the mobile kitchen to craft something with. So, what did i miss.?
Last edited by Slothful; 08/04/14 09:05 PM.
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journeyman
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journeyman
Joined: Apr 2013
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Hello guys ! First post here !
I wondered : Where do i get a Campfire ? thanks !
(sorry for my english level)
EDIT : So i found a campfire in town, and built a mobile kitchen. but still, it wasnt in my inventory, and i wasnt able to put my leather armor into the mobile kitchen to craft something with. So, what did i miss.? Hi Slothful in Beta 1.0.239 the mobile kitchen is somewhat broken you can't put it in your inventory and if it is in your inventory (finding or random item from vendor) only a ? is shown and you can't place it outside but you can use it : cooking is possible and doing leather armor gives an armor boost
Last edited by Rainer; 20/04/14 04:57 PM.
Oh YEAH! Have fun
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journeyman
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journeyman
Joined: Apr 2013
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\Divinity - Original Sin\Data\Public\Main\Stats\ItemCombos.txt in beta this file is gone, now we have to search for new combinations ourself's PS that excel-sheet does a good basic
Oh YEAH! Have fun
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apprentice
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apprentice
Joined: Apr 2014
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I did some extensive testing with crafting and here is some things I found that will hopefully help others that want to test the crafting system out:
1.) All item combinations are either done by dragging the items on top of each other in the inventory screen or with interacting with static items like the forge. There is now messages if your crafting isn't high enough to perform the combination you are trying. Also sometimes things will stack like Iron Bars, which you will have to separate if you want to make a large iron bar.
2.) The Cooking Pot: This can be placed in most campfires but works best in open campfires like the one near the north west gate between the abandon house / morticians house. Now there is two ways to do this: a.) Drag the cooking pot on top of the fire until the fire turns yellow, this allows you to drop the cooking pot in the fire and the crafting screen comes up. When it finishes it creates a mobile kitchen, however it doesn't appear in your inventory the game puts a static mobile chicken on the ground that you can use to cook food. This looks like a fire with a pot hanging over it held up by a stick. To cook food in it just drag the food from your inventory onto the mobile kitchen and it will cook the food b.) Drop the cooking pot close to the forge or campfire and the crafting screen will come up, however this time it will re-appear in your inventory as a ? labeled as mobile kitchen. I believe this is a glitch and will eventually be patched out, however as it currently stands it gives you the ability to have a mobile kitchen in your inventory instead of on the ground as a static item.
3.) The Forge: First off this can be found behind the abandon house and is quiet large. The forge can be used by dragging items into the forge. This works the same was as the mobile kitchen as the forge will turn yellow when the item is in the right place. An example of this would be dropping an Iron Bar into the forge to create a weapon. The forge can be used to make weapons / armor out of iron/steel, or you can melt down weapons/armor you don't want and get a Iron bar, Large Iron Bar, Steel Bar, or Large Steel Bar from the item you just melted down. Also sometimes when you create an item from the forge it will not go into your inventory but plop down on the floor. So if you don't see it in your inventory press ALT and you should see it on the ground.
4.) The Wetstone This is another item that I have found as a static item by the forge and as an item I could pickup in my inventory. From what I can tell this is still currently bugged as I can't use either on a weapon.
Crafting in a whole: If you keep on top of crafting as your characters level up and proceed through the game you will be able to create items slightly better, sometimes marginally better then what you can find unless its a really good Green/Blue item. Also I'm not sure if its just a roll % or something but I wasn't able to craft any magical weapons(Green/Blue)
What I found the bigger advantage was creating magical rings / amulets for your characters to get + to str, spd, refelex's, ect as I never really found many of these items in the world. The other really big advantage I found for it was making healing positions / food which heals for a decent amount as well. This saved some money on healing until you healer can step in and do the job, or you get in a pinch where your heals are on cool down.
Over all I like the idea of the exploratory crafting system and reading the books for clues / recipes on how to make things, however once you make an item it would be nice if there was a master crafting list of items you have "figured" out that you could click craft on and it would use the items from your inventory to create another.
Also I was unable to use the mobile kitchen to improve my leather armor so I don't know if I'm doing this wrong or if its been patched out?
Anyhow hope this helps some people. If anyone could get the wetstone working I would be interested to know how.
Last edited by Rustypipe; 21/04/14 03:44 PM.
Free LOOT!
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veteran
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veteran
Joined: Jan 2009
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Yeah, the "Mobile Kitchen" doesn't live up to its name because you can't move it or take it with you.
Crafting as a whole feels unpolished. The game really needs a dedicated crafting interface, dragging and dropping is on the whole more inconvenient than it could be. Weapons, armour, clothing, potions, and scrolls are all possible ingredients for in-inventory crafting, which means you have to use the "All" Tab in your inventory for quite a bit of crafting, and even an inventory sort button isn't going to fix that.
Ingredients are almost entirely found at random, either in containers or in NPC inventories. You find one at a time, you can't buy a bunch at once.
Branches are a super-popular ingredient used in loads of things, but the game is super-stingy at handing them out.
Some recipes also are poor investments. One branch gives only one arrowshaft, when it should be at least three. One entire silver bar of ore gives one arrowhead, should be more than that. One Empty Flask plus One Barrel of Ooze gives you one poison potion! One flask should not take an entire barrel's worth of poison.
Sometimes things are inconsistent. You can't make a flask of water, not from a bucket, not from a barrel. You can't make a flask of oil from an oil barrel.
It's also odd that drinking a potion doesn't give you an empty flask.
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apprentice
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apprentice
Joined: Apr 2014
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Yeah, the "Mobile Kitchen" doesn't live up to its name because you can't move it or take it with you.
Crafting as a whole feels unpolished. The game really needs a dedicated crafting interface, dragging and dropping is on the whole more inconvenient than it could be. Weapons, armour, clothing, potions, and scrolls are all possible ingredients for in-inventory crafting, which means you have to use the "All" Tab in your inventory for quite a bit of crafting, and even an inventory sort button isn't going to fix that.
Ingredients are almost entirely found at random, either in containers or in NPC inventories. You find one at a time, you can't buy a bunch at once.
Branches are a super-popular ingredient used in loads of things, but the game is super-stingy at handing them out.
Some recipes also are poor investments. One branch gives only one arrowshaft, when it should be at least three. One entire silver bar of ore gives one arrowhead, should be more than that. One Empty Flask plus One Barrel of Ooze gives you one poison potion! One flask should not take an entire barrel's worth of poison.
Sometimes things are inconsistent. You can't make a flask of water, not from a bucket, not from a barrel. You can't make a flask of oil from an oil barrel.
It's also odd that drinking a potion doesn't give you an empty flask. Is the wetstone bugged? I haven't found a way to do this yet? Can you also still improve leather/cloth armor states as this isn't working for me either?
Free LOOT!
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apprentice
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apprentice
Joined: Mar 2014
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On a side note, I haven't really bothered to figure this out but can someone help me understand the use of
Blank [element] scrolls [element] essences
Like how do you make scrolls anyhow. Confused. Never had to do it to "beat" the game but now that I got time, really want to try and understand these things.
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journeyman
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journeyman
Joined: Apr 2013
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Is the wetstone bugged? I haven't found a way to do this yet?
Can you also still improve leather/cloth armor states as this isn't working for me either?
the whetstone can be used to make weapons deal slightly more damage and around 90 gold more (all sorts of swords, axes, spears, but no dagger or knife or staff or mace) you have to drag it over the whetstone till it gets yellow the found item whetstone (I really found one in more than 60hours play with opening all barrels chests...) does the same for only one time and is gone!!!
Last edited by Rainer; 21/04/14 09:11 PM.
Oh YEAH! Have fun
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journeyman
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journeyman
Joined: Apr 2013
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3.) The Forge: First off this can be found behind the abandon house and is quiet large. The forge can be used by dragging items into the forge. This works the same was as the mobile kitchen as the forge will turn yellow when the item is in the right place. An example of this would be dropping an Iron Bar into the forge to create a weapon. The forge can be used to make weapons / armor out of iron/steel, or you can melt down weapons/armor you don't want and get a Iron bar, Large Iron Bar, Steel Bar, or Large Steel Bar from the item you just melted down. Also sometimes when you create an item from the forge it will not go into your inventory but plop down on the floor. So if you don't see it in your inventory press ALT and you should see it on the ground.
the forge can only do make bars out of weapons (axes for iron, swords for steel, 2H gives the large bar) - I didn't try mail or plate armor but leather and cloth does nothing the bars have to be dragged over the ANVIL to get the weapon you also can drag metal shields or plate/mail armor over the anvil to get some boost (either durability/more blocking and armor lower movementrestriction/more bonus/more armorrating depending on crafting skill and?! player level)
Oh YEAH! Have fun
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journeyman
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journeyman
Joined: Apr 2013
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On a side note, I haven't really bothered to figure this out but can someone help me understand the use of
Blank [element] scrolls [element] essences
Like how do you make scrolls anyhow. Confused. Never had to do it to "beat" the game but now that I got time, really want to try and understand these things. you need the magic ink pot&quill to use the empty scrolls and you have to be elementalist of the corresponding skill to get a random spellscroll (crafting 3 to 5 required) with elemetal blank books: you have the same constraints but need crafting 5! and drag a spellscroll over the book (never tried this because my crafting is only 4) I didn't find out how to get elemental scrolls because pixie dust and paer does animaton but nothing happens and elemental essence is rare (only statues give one of each)
Oh YEAH! Have fun
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veteran
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veteran
Joined: Jan 2009
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Some more idea which probably don't work, but would be nice:
Normal Arrowheads do NOT combine with arrow shafts (because of free infinite normal arrows)
Normal Arrowhead + Fire Scroll = Fire Arrowhead Normal Arrowhead + Air Scroll = Stunning Arrowhead Normal Arrowhead + Water Scroll = Chilling Arrowhead (inflicts Chilled status) Normal Arrowhead + Earth Scroll = Poison Arrowhead Normal Arrowhead + Witchcraft Scroll = Debuff Arrowhead
Normal Arrowhead + Water Flask = Water Arrowhead Normal Arrowhead + Oil Flask = Slowdown Arrowhead? Normal Arrowhead + Poison Flask = Poison Arrowhead
Chilling Arrowhead + Chilling Arrowhead = Freezing Arrowhead
Fire Arrowhead + Flask of Poison = Explosive Arrowhead. Fire Arrowhead + Flask of Oil = Smokecloud Arrowhead. Fire Arrowhead + Flask of Water = Steamcloud arrowhead.
Stunning Arrowhead + Flask of Water = Static Cloud arrowhead Stunning Arrowhead + Flask of Poison = Poison Cloud arrowhead Stunning Arrowhead + Flask of Oil = Smokecloud Arrowhead?
Of course, you would need to be able to make flasks of oil and water, which you can't right now.
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veteran
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veteran
Joined: Jan 2009
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Some more idea which probably don't work, but would be nice:
Normal Arrowheads do NOT combine with arrow shafts (because of free infinite normal arrows)
Normal Arrowhead + Fire Scroll = Fire Arrowhead Normal Arrowhead + Air Scroll = Stunning Arrowhead Normal Arrowhead + Water Scroll = Chilling Arrowhead (inflicts Chilled status) Normal Arrowhead + Earth Scroll = Poison Arrowhead Normal Arrowhead + Witchcraft Scroll = Debuff Arrowhead
Normal Arrowhead + Water Flask = Water Arrowhead Normal Arrowhead + Oil Flask = Slowdown Arrowhead? Normal Arrowhead + Poison Flask = Poison Arrowhead
Chilling Arrowhead + Chilling Arrowhead = Freezing Arrowhead
Fire Arrowhead + Flask of Poison = Explosive Arrowhead. Fire Arrowhead + Flask of Oil = Smokecloud Arrowhead. Fire Arrowhead + Flask of Water = Steamcloud arrowhead.
Stunning Arrowhead + Flask of Water = Static Cloud arrowhead Stunning Arrowhead + Flask of Poison = Poison Cloud arrowhead Stunning Arrowhead + Flask of Oil = Smokecloud Arrowhead?
Of course, you would need to be able to make flasks of oil and water, which you can't right now.
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apprentice
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apprentice
Joined: Jun 2014
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The magic ink pot and quill works on the blank (insert spell school) scroll. I.E Blank earth scroll blank fire scroll etc. I haven't figured out how to get the regular scrolls to turn into black spell scrolls though.
EDIT: Lol - nevermind. Just figured out how to make those scrolls. Take pixie dust and combine it with the normal blank scrolls and it will make a random magic scroll. Fortunately the magic ink pot and quill don't go away.
EDIT: Also, normal arrow heads do combine with arrow shafts. They make normal arrows .
Last edited by mystang89; 02/07/14 12:47 AM.
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addict
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OP
addict
Joined: Jun 2013
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On a side note, I haven't really bothered to figure this out but can someone help me understand the use of
Blank [element] scrolls [element] essences
Like how do you make scrolls anyhow. Confused. Never had to do it to "beat" the game but now that I got time, really want to try and understand these things. You need Crafting of 5 to craft cool stuff. Blank scroll + Pixie Dust=Blank Magic Scroll Blank Magic Scroll + Magic Ink & Quill=Spell Scroll Blank Skill Book + Spell Scroll=Skill Book Element essences you can just drag into weapons and armor to get additional effects, or to enhance existing ones. Same goes for ingridient gem stones, Tormented Souls etc. At level 5 you can also start crafting good mage armor. You need to apply Pixie dust on Needle and Thread and combine it with cloth scraps to make mage robes.
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addict
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OP
addict
Joined: Jun 2013
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Of course, you would need to be able to make flasks of oil and water, which you can't right now.
You can make many elemental arrows by combining elemental resistance potions with arrowheads. Poison arrowheads are created by combining poison potion with attowheads. Poison arrowheads can be combined to make poison cloud arrowheads. Charm arrowheads are created by combining drudenae or charm potions with arrowheads.
Last edited by Aramintai; 02/07/14 06:20 AM.
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