Speaking of combat - balancing issues aside - there are a few problems/missing features that - once addressed - will provide a better overall experience in my opinion.
1- GUI: Right now you can't see the range and the chance to hit of your special abilities, neither the template of your AoE spells. In general there is a lack of information that is detrimental for a turn based game.
2- Facing: considering that D:OS features backstab and flanking, being able to choose where your character is looking at, once he/she has finished to move, would be great.
3-AP Costs/Couldowns/other resources: abilities right now are extremely unbalanced (spells are way better than anything else in the game); the AP cost of potions is definitely too low (Larians should avoid potion spam at any cost), and - without mana - the game lacks any form of resource consumption that prevents players from using their best spells every time they are available. The first issue can be addressed through iteration, the second one through an higher AP cost and/or a cooldown for using potions, the third in many ways: a per day limit to the high level spells/more rounds required to cast them/rare reagents consumed during casting, etc...
4- Initiative Order: Saving AP for the next turn is good, but the lack of delayed actions in the game is jarring. In a turn based game you WANT to interrupt your enemy during his turn. Also being able to manipulate the initiative order by delaying an entire turn would be great: You would have total control over the battle this way.
Last edited by Baudolino05; 26/12/13 09:48 PM.