I like your list, Baudolino05. It sure looks like you know your stuff when it comes to turn-based combat. : )
On a side note, one thing that I'd like to see tried would be an initiative system somehow similar to the one in heroes of might & magic 5: Basically, the higher your speed/initiative/whatever, the more often you take action. Of course, it shouldnt have side effects like shortening cds or be an OP stat that everyone would focus on, more an alternative playstyle/way to build a character.
The pnp Hero System ruleset use a system that more or less works like this: Each turn is divided in 12 rounds. Most characters have a speed of 2 and thus take action on round 1 & 6, a character with a speed of 3 takes action on rounds 1, 4 & 8. If several characters have action during the same round, then initiative determines which one plays first. Of course it is balanced by several factors like fatigue cost for everything, so characters with high speed get tired faster, and the Speed stat costs a lot more to upgrade than health points or strength. The obvious advantage of such a system is that it's good for simulating fast & nimble characters vs slow, mighty brutes, for instance.
I'm not claiming it would work in D:OS, or necessarly makes the game more interesting, but I think it's an approach that deserves being looked at.