Originally Posted by Janju
Lets take a look at the most successful Roleplaying games of the last years:

Frankly, leaving alone the hack&slah and MMO stuff you listed, I can't see how Dragon Age is among the most successful RPGs of the last years (maybe your are talking about commercial success, so in this case, and only in this case, you are right, sadly), considering that - well presented or not - its character system brings to an infinite, boring to death, series of thrash-mob-combats in pure MMO fashion. A typical sample of post-Baldur's Gate Bioware's crap. If you REALLY want to see a good character/combat system, you should check the indie market.

That being said, I agree that in Original Sin there is a lack of information that need to be addressed, not at cost of removing skill books, though. They are in the game because Original Sin is a game that claims Ultima VII to be its main source of inspiration. Exploration is THE core mechanic here. So, searching for the best skill books MUST be part of the game.

Now, broadly speaking I'm not against skill trees, but the system Larians has built so far can works properly with a couple of fixes(and I've read many interesting ideas in this thread).

1) Intelligence is definitely overpowered. I can see why it is (they removed mana from the game, so they need a reason for mages to pick this attribute), but nonetheless the ability point bonus has to be nerfed.

2) Perception looks like your typical dump stat. Maybe if they change its name in "awareness" an make it relevant for the initiative order...

3)There are also dump skills in the game, or at least they look like dump skills because of the lack of information: treasure hunter, field medic and charisma, for instance; and "strange" skills too, like the rock-whatever weapon ability.

4) A cap to the amount of points you can put in a skill at a given level is probably the most urgent fix.

5) Traits, in typical D&D fashion, are a chaotic mess where you can find a little bit of everything. They should delete the "must have" ones, the "skill bust" ones, and concentrate their efforts on traits that give you options, both in combat and outside of combat, and/or that change your play-style in a significant way.

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A mage should be just as dependent on a good dps weapon then a warrior. The same goes for armor for defense.


Oh, please, save these for hack&slash and MMO likes. This is a game about exploration, quest solving and tactical combat; not about grinding and itemization.

Last edited by Baudolino05; 27/12/13 06:16 PM.