Hi guys, I have just had an idea of how the player could be prevented from casting the "armageddon" spell in every 10HP goblin encounter. What if the number of the remaining cool-down turns would just carry over from one fight to the next? So, if you just cast the fireball and still have 3 turns of cool-down at the end of the one fight, then you have to wait three turns in the next fight before you can cast the fireball spell again. I think in that way, the spamming of powerful spells could be limited. So, what do you think?