Hang on, sorry, so both NPCs and PCs have the floating text but only the NPCs speak aloud as well, and you suggest it would be helpful to have the PCs speak some of the floating text dialogue as well?

Well I guess the next obvious question is what sort of dialogues those would tend to be and how much of it would be in the game? How would you know when it is likely to be missed or not? I suppose you could just voice the key dialogues.

I would have to know more to know if I would be really, really disappointed with this ;-) though I'd think that a dialogue history log (as usual in dialogue/text heavy RPGs, as was in the previous Divinities too) in the diary or accessible through the UI would be my preferred option. I have no idea how practical that would be to implement including these floating dialogues. I would hope Larian is considering it cos yeah, as you say it would suck to miss something important that is only said once on a busy screen with lots to look at and occupy your attention.


"Love one another and you will be happy. It's as simple and as difficult as that" - Leunig