For the Ice skills, there should be an effect between "nothing" and the complete immobilization of the Frozen status. I propose the "Chilled" status: Those inflicted suffer a heavy penalty to initiative, and their Movement is halved for the duration (they can only move half as much with their movement points). An Chilled enemy struck by another Ice spell suffers a steep penalty to their saving throws against Frozen status (i.e. you hit an enemy with Ice Bolt once, they become chilled. Hit them a second time, they're probably going to be frozen). If you add the status, Ice Bolt will NEVER freeze an enemy unless they are Chilled.


Question: If there is a steam cloud on the battlefield, does hitting it with Winterbreath turn that from Steam back to water? I think I saw that happen, but I'm not sure.

When I mouse over an enemy, I'd like to see any status effects they are under AND how many turns they can last for.


Originally Posted by Norbyte

I think Crafting skill checks are bugged/nonexistent right now, as crafting a staff with +INT modifier requires level 10 Crafting.


Well yeah, I didn't think it was working properly. laugh