another suggestion:
make all spells very basic (in respect to damage, duration, AOE etc. BUT NOT in respect to their 'nature' (like teleporting or over all utility)) BUT buff-able via ingredients/resources (e.g. (complicated version) garlic or silver make spells more damaging to undead or (simpler version) a general ingredient like firestone buffs all fire spells in some way (again: damage, duration and/or AOE etc.).
baseline spells still need to be at least moderately viable for general fights (like they do less damage than average bows or swords or something) but use a simple AP and cool down system and can be used more often. in harder fights (like bosses) one can use the buffed versions costing hard to get (but NOT finite) resources every time/cast/use.
Last edited by 4verse; 30/12/13 03:39 PM.