When separated, both characters do share the waypoints they discover… but if separated, they can’t USE them. You get a message “you must gather your party before venturing forth”. That is a problem. You should be able to use waypoints within the same map without needing both party members present. If both characters are in the same proximity, they both use the waypoints, even without the follow-chain connecting them.

I might have reported this already, and it is obvious enough that Larian should already know, but the Experience Bar does not properly change when you switch primary characters.

- Occasionally, when an enemy mage (Fumbling Undead Mage) is all alone with no backup, they seem to think their best course of action is to close to melee range and try whacking things with their staff, even though they have not cast a darn thing all fight, and I know some of them can summon in zombie boars.

- You can pick up things in Esmerelda's shop without her asking if you want to buy them. I believe this is a consequence of the "ownership" flags being set to "unowned" on map reloading.

EDIT:

- Not only does Water Shield damage you, it also PERMANENTLY lowers your Water Resistance. EDIT: Not permanent, I think.

- Additionally, all the [Element]Shield skills don't really display right on your status screen. when I do get the effects to show up, it shows up as only a +5 boost. I have Defensive Magic 7. I'm sure shields should count as defensive magic... but if Defensive magic will end up being deleted I suppose this one doesn't matter.

- I found Pablo wandering outside the west gate of Cyseal Harbour, the one civilians shouldn't go past. I had saved the burning ship, but I had not gone this way yet.

- You can target mines beyond your range to see them with Perception... but the spells seem to miss. They can also leave behind invisible burning patches (at least in Black Cove).


Last edited by Stabbey; 01/01/14 05:59 PM. Reason: mines