Originally Posted by Grokalibre

You're basically saying players should have the freedom of making choices that have no consequences, preferably with godmode enabled.


You can kill everyone in the game and still finish it. Isn't that technically the same thing as your godmode? Why isn't the player punished for killing quest givers? It's a game about choice, that's why. You can choose when and if you want to use the skill. But don't say that another player has to play by your rules. We play by the developers rules and if they want the skill to be used every turn then we should be able to.