Originally Posted by lokitrixter
Originally Posted by Grokalibre

You're basically saying players should have the freedom of making choices that have no consequences, preferably with godmode enabled.


You can kill everyone in the game and still finish it. Isn't that technically the same thing as your godmode? Why isn't the player punished for killing quest givers? It's a game about choice, that's why. You can choose when and if you want to use the skill. But don't say that another player has to play by your rules. We play by the developers rules and if they want the skill to be used every turn then we should be able to.


No, it's a game about Choices and Consequences, like any other decent RPG out there. Being able to beat the game killing everybody has nothing to do with the lack of consequences you're asking for (It was a feature in Ultima VII, a game which is 100% about consequences).
In D:OS, if someone spots you while stealing, guards come. If you waste your best spell with a level 1 goblin, you're supposed to lack that spell when you fight a level 10 goblin king. Choices and consequences in both cases.
If you want to play a brainless roaming game with stats (asking other players to impose themselves all the limits you don't want in your game, which is the stupidest thing I've ever read about game mechanics - don't take it personally), you have plenty of options: I suggest to start with a Bethesda game.
Orignal Sin is another kind of game, and not because I'm saying that. Because Larians said that...


Last edited by Baudolino05; 02/01/14 05:23 PM.