No, it's a game about Choices and Consequences, like any other decent RPG out there.
And the consequence for killing everyone is? You can still finish the game. Not that great of a consequence. You seem ok with that aspect of the game but want more consequences when dealing with using a skill. Seems a tad off to me. I think the combat works well. Who knows how powerful the skills will be once balanced? But if Larian says the consequence for using a skill is you wait 5 seconds before you can use it again then it's working as intended. You can't ask for high consequences in one area but lax ones in another.
There is a shitload of consequences for killing people, both in Orignal Sin and Ultima VII. See above if you don't get what I'm talking about.
Again, if you want to play a brainless roaming game with stats instead of a full fledged RPG I can give you a few names.