Peredur;

If you started a new game, did you get the spell bar on the bottom of the screen? At least with Dragon Commander (same engine) the game itself was fine on triple monitor setups, but the menu got cut off due to the way it is scaled. Someone during the Dragon Commander beta mentioned getting black bars on the sides of the screen playing at 2560x1080, so presumably D:OS should at least support the resolution that much as it gets updated.

Can you switch your primary and secondary monitors in Windows, and then play on your other monitor? It would be a bit of a hassle (and you should use a program that can save and restore your desktop shortcuts' layout), but if some of the in-game text is blurry on your main monitor, that could let you check out the alpha without having to wait at least until the next update (later this month) to see if your issues are resolved. I'd guess Larian would want to get the next alpha update out in a week or two, and the beta by late January or early February.



ralf2117;

The game hasn't been optimized yet. Other people have reported long initial load times; The first time I load a save after booting the computer it takes half a minute to just over a minute (depending on whether it is in a cave or an outdoor area) to load, while after that (even if I exit and restart the game) it take 15 seconds (desktop: Core i5 3570K, ATI HD7870, 16GB RAM).

At 2560x1600 and high graphics settings, when the characters are running the ground movement is slightly jerky, but I only noticed that after playing for 20 hours, so I don't know if something changed or I was just blind when playing (I certainly ran while playing, even if I was looking for loot, etc some of the time and not as focused on the world itself). Dropping the resolution to 1280x800 helps; lowering the graphics to medium or low, and / or disabling anti-aliasing and lowering the shadow quality reduce the problem.