Originally Posted by eRe4s3r

I think Larian would be well advised to revise the dialog text window to be more like Baldurs Gate 2, not because I have nostalgia (which I have, but for that I have Pillars of Eternity) but because the BG2 dialog system functioned extremely well.

I agree about the BG dialogue text system - I was never confused as to who was talking in that game, even when several characters were interjecting. All that Larian devs gotta do is to colour the names of the characters differently, colour npc's and pc's lines differently and show a portrait of the current speaker in a dialogue. BG also had a small mouth icon on the party members' portraits to show who's involved in a dialogue. Here's how it is:
[Linked Image]

Last edited by Aramintai; 11/01/14 09:28 PM.