I have two display issues:
I use two screens and the main screen is a 2560*1080 screen.
So I set the video options as "2560 x 1080 (64:27)" and "Fake Fullscreen", which are options allowed by the game.
The Fake fullscreen option allows to play on the main screen and to see whatever we want on the secondary screen. (Else, the second only shows a black screen.)
In other games I play with similar option, I can go with the mouse on the second screen and do easily what I need to do, main screen still displaying the game and I just need to click on the game window to restart interactions.
In Divinity, my mouse can't leave the game.
It's not something major but I lose a lot of the confort brought by such an option.
So if it can be made possible to have the mouse not restricted to game window, it would be great.
The second issue encountered is a little more frustrating.
My main screen resolution (2560*1080) is recognized by the game. It is displayed as an acceptable resolution by the game options. But the game is not playable in such a resolution.
Graphic options screen:
http://hpics.li/dc0488bTitle screen:
http://hpics.li/c522bafSome text is OK. Some is difficult to read. And some is just impossible to read, because of too much blurring or because it is not displayed on screen.
Easiest solution to try to play is to drop down to 1920*1080, but the display is extended horizontally and clickable areas don't stay behind associated text.
So unfortunately it's not an acceptable solution.
Easiest fix (cheapest?) would be to display a 1920*1080 game on the 2560*1080 screen by adding black columns to fill space on each side of the screen.
It's a solution I have seen in Assassin's Creed 3. It's not a solution I like but it would at least allows player with such a resolution to play to the game.
Best solution would of course be to correctly use the full resolution.