Some changes:
- Your action points are determined differently on the first turn than they are on subsequent turns. On Turn 1, your starting AP is determined by your Speed. With high speed, you start out with a lot of AP. Every turn after the first, your AP is “Recovery AP”, which is based on your Constitution. Any AP that you don’t spend per turn will be shifted to the next turn – up to your Maximum AP cap.Some skills will cost more Recovery AP than you get per turn, and so you’ll need a couple turns before you can cast them. Some skills can cost so much AP that you’ll need to save up several turns to use them, and can only cast them once per fight.
- Enemies are definitely tougher and more numerous.
- The Zixzax trigger has been removed from the exits to Cyseal.
This does make the speed stat irrelevant. I forot how it did in previous patches though. We need to emphasize on constitution now rather than speed. Although the other benefit of speed stat is initiative, I could only notice that we could only take one turn per player. I have to do further testing for this. I had my scarlett going for all speed per level.