OK Feedback after 4 Hours of gameplay - great and funny hours, the game is on a great way ...
Noted Bugs:
- If the second player joins during the character creation, he can take control of scarlet and run around - very cool

- During the dialogs, i can't see the answer of my partner. A "ok i've finish reading' button is missing
- The BackgroundMusic while fighting isn't dimmed correctly according to the setup. I have to turn it of commpletly or its to loud...
- AI Ignoring (ice)walls, sometimes they shot trough
- GraficError: If the second player leave the screen, somethimes his armour displayed somewhere in the scene. As soon he appears back on the screen all is normal
- GraficError: after a combat some of our characters was highlighted red (same effect like "character is affected by AOE)
- some items (like the roboter-remote-control) are displayed in the trade window but are not "tradeable"
Balancing:
- Now its feels more "correct". Mages are not overpowered that mutch. Often my partner (mage) has to go in close combat, cause of "lack of speels"
- WinterBreath is way to strong, kills every enemy in the first round
- Phoenix dive seems to strong
- Ranger need some more usefull spells, seems a little bit to week
- Character stats and skills seems well balanced (but the text for intelligence seems wrong or the effect is disabled...)
Some thoughts:
- KnockDown on ice spawn to often...
- Compagnions should be controllable by the second player (handover). It's a little bit "boring" for the second one to wait while the first one has to move 3 characters...
- Ingame Chat and Voice is needed. We are using the currently Steam Chat/Voip
- a player to player trading would be nice
overall sneaking, steeling an lockpicking seems harder. For example Esmiralda take notice, that i'am entered their private rooms through the walls ...