- It seems to be essentially impossible to leave Cyseal without gathering the companions. The enemy forces are too overpowering without having 3-4 fighters on your side. This might be intentional, but I'm sure some people will complain about the difficulty.
- Firefly's 7 AP to cast is a really high cost for a skill that does 1 damage and just basically puts down a surface. Those are the kind of skills that should have a LOW AP cost, not a high one, but this has a longer cooldown and higher AP cost than Flare, which does a lot more damage.
- The Regenerate spell is too weak. It heals 3/?/7/9/11 damage per turn based on your character level. The idea to scaling the power of this spell as your level goes up is a good one, but both your total health - and more importantly the enemy damage - scale up a lot faster. The spell doesn't heal enough to be very useful in a fight, and using it after a fight saves potions, but again, it doesn't heal much, so you're left standing around for quite a while healing, waiting for the cooldown, and healing again. The spell needs to heal more and scale better with how your total HP scales up.
- Phoenix Dive is a Fire skill, but it only seems to require you to reach level 5 - no Int or Fire magic requirement. THIS IS GOOD. Phoenix Dive is a very nice skill to get melee fighters to the action instantly, so it is good that there are no "mage-y" requirements to learn this. I will note that it does a crazy amount of damage, especially notable because Madora starts with it at level 3, and it does 40-60 damage a lot, when normal attacks can have trouble breaking into double digits.