- UI or should i say moving screen via mouse on edge of screen. I know there is lock that you can't move screen if you put mouse near icons preventing it from accidental screen movement but for someone who played a lot of games i don't need screen lock. It is especially frustrating when you talk with people. You accidental move camera off screen and can't back because there is this screen movement lock.
Introduce completely free camera.
- Use of Esc. Make it so that it closes all screens first then after all screens are clear it open save/load/exit/option menu.
Manualy using mouse to close inventory is a bit annoying after a while.
Or make it like in BG2 where right click on character icon = inventory and right click again on portret closes it. Currently it is done with double LMB which can sometimes lead to unnecessary movement of character when you miss with a mouse.
Naturally binding keys is must.
Still can't believe devs use keys like I for inventory where most of gaming is done on left side of keyboard and having inventory as S or A would be ultra quick. Sure it is trope in developing games and this supposed to help newcomers to see inventory but it is not 95. You can show them in tutorial that S is inventory along with other options to open it (like double LMB or character icon).
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As for quest marks i am for no. Main quest sure there can be few but side quests ? They are optional and part of fun is to explore world.
Instead of questmarking every little thing Journal should be expanded so places would be mentioned in Journal and how to find them. People who played Morrowind or other older RPG know how fun it is.
Also Personal Journal (i mean writing yourself) would be fantastic imo.