It wasn't the fact that arrows were or weren't tracked that was the deal-breaker, it was that the characters looked like they were pulling arrows out of thin air to fire. It's an immersion breaking thing that has bugged him in other games. I did have a hazy recollection of quiver models being in the game, and he very logically asked why the characters didn't start out with just a very basic one if quivers were implemented in the game already. It's a suggestion that makes sense to me, because if you have a basic bow, then you're going to have a basic quiver, and pulling arrows out of thin air is a bit silly.