Echoing what Stabbey said, it's usually hard to follow co-op conversations, especially since you're under a bit of pressure not to take too long. I even got the impression that some of the conversations got resolved without my input, even though the dialogue window was open. Overall, the process needs to be made clearer and less confusing.
It also seems that (temporary?) desyncs tend to occur when certain things happen, such as one player going to a different level of a building, or during scripted events. Otherwise, the connection is indeed fairly smooth.
Last edited by Bittereinder; 18/01/14 05:53 PM. Reason: rest of my post was in the wrong thread