- Right now, Rangers are terrible. They start with a stance and one active skill. Their damage output against Undead enemies is garbage, making them very useless against about 75% of the enemies in the alpha. Yes, they might be able to purchase more skills, but that costs money. Their low damage makes their skills low priority on the purchase tree.
- The Lockpicking skill book should be deleted from the game. Instead, you automatically learn the Lockpicking skill once you put a point into that skill. The same goes for the Pickpocketing skill (once it's implemented). If Repair needs a skillbook to learn, the same for that as well.
- The control scheme could probably be a bit more intuitive as well. My suggestions: Enter - Start chatting with partner Space - End Turn Shift - Sheathe/Unsheathe weapons Tab - Switch controlled character.
- The idea of picking up owned items in a store and having merchants ask you if you want to buy them is a good idea... but it is completely unintuitive, because right now the icon is for that of stealing them. No one who wants to legitimately buy items would click that openly. It should be replaced with a "coin purse" or "dollar sign" icon and it should always trigger the merchant's "do you want to buy this" dialogue when you click - even if the merchant isn't in the line of sight.
I tried this out and the first time, Esmerelda didn't see me so I just stole the item outright. The second time, she did see me and ask if I wanted to buy the item. I said yes, and in the trade window, I sold her back the first item I stole from her. She didn't mind. That shouldn't happen.
Last edited by Stabbey; 18/01/1406:12 PM. Reason: npc merchants