It should help cut down on false bugs about quests not completing.
Thanks - however, that thread only explains the end point to Ardu's (Erdu?) quest, and doesn't explain why Esmeralda
has no dialogue. There's also the small matter that her guard vanishes without trace.
As a complaint - the end point NPC to Erdu's quest (mage)
has no dialogue linking him to the story, and is present at his station before the quest is activated. His dialogue runs along the lines of "That's the treasury, stay away, no joke", and he appears to be stationary during the quest. In fact, the story
heavily implicates the 5 as the instigators / protagonists, not only by the NPC at the scene's dialogue ("the 5 sent us in and didn't back us up"), the missing Tom quest (? unknown if it's linked), but the fact that afterwards they are all absent from the tavern.
Basically, having the quest finish there, with no surrounding support dialogue is totally bizarre. Logically, it should follow something like this:
5 at tavern > either join + get given quest to cave or > refuse and have Tom's sister quest lead you to another trigger > cave. Then *after* this, talking to Erdu should finish the quest and/or lead to denouement & wrap up Tom's quest as well
At the moment, the quest makes no sense, and there's zero dialogue leading up to it, since it
isn't part of the commander's three expeditions.
/derail over