Bug List:
1) When assigning bonuses to things such as "+5% damage", you should say "Increases damage by +5%" and not "with +5%".

2) The two "Cute Dog" enemies just north of town that turn into zombies actually initiate combat as "Cute Dog"s. Combat will end after one turn where the dogs then turn into zombies, regenerated to full hp, and come after you again. I suspect the Cute Dogs should not be engaging you in combat until they turn.

3) The Duke of Ferol, after speaking to him the first time and not saying much, suddenly believed me to have wronged him when I spoke to him again, and demanded a gift from me. I declined to do this, and I suspect something strange might trigger his hostility, but I know not what it possibly could have been. I did not manipulate any of his possessions as far as I can tell, nor did I ever accuse him of anything anywhere.

4) When talking to animals that can grant you conversational bonuses, you do not need to have "Pet Pal" to receive it. For example, the characters may talk to the rat in the burial mound and both get +1 Pragmatic, even though all they saw was "Squeak!".