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member
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member
Joined: Apr 2013
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The world was designed to be looked at from a limited perspective in order to save work by not having to create full 3D models for every single thing in the game. The possible angle of rotation has been increased in the past if I'm not mistaken, so possibly it can not be increased much more without exposing the lack of say walls in the back of buildings. 
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Entire Thread
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Camera, movement, and NPCs
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Darnus
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18/01/14 08:43 AM
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Re: Camera, movement, and NPCs
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Raze
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18/01/14 09:51 AM
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Re: Camera, movement, and NPCs
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Darnus
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18/01/14 08:57 PM
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Re: Camera, movement, and NPCs
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linamishima
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18/01/14 09:08 PM
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Re: Camera, movement, and NPCs
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Robrecht
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18/01/14 09:20 PM
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Re: Camera, movement, and NPCs
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linamishima
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18/01/14 09:30 PM
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Re: Camera, movement, and NPCs
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mr_fouytr
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19/01/14 05:09 AM
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Re: Camera, movement, and NPCs
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linamishima
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19/01/14 05:20 AM
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Re: Camera, movement, and NPCs
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Raze
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19/01/14 06:39 AM
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Re: Camera, movement, and NPCs
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Juhtakoira
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19/01/14 11:44 PM
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Re: Camera, movement, and NPCs
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Raze
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20/01/14 03:56 AM
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Re: Camera, movement, and NPCs
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JFSeiki
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20/01/14 04:04 AM
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Re: Camera, movement, and NPCs
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Juhtakoira
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20/01/14 02:05 PM
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