The game should at least have important locations marked on the map as you discover them, like "Thelyron's Residence" and "Barracks", and such places that NPC's specifically direct you to or mark on your map. For other, less obvious locations - like the one a certain diary tells you about - the journal might possibly contain x/y coordinates as notes.
This game DOES have quest markers if you look at the big map (and minimap), it just doesn't have a marker on the compass.
****
Already made this suggestion, but it should be possible to leave a teleporter pyramid on the ground and use it to teleport to your partner. It's not all that useful being forced to take it with you with you teleport, it cuts out half the utility of the thing.
Additionally, if you do leave them somewhere, maybe the location of the stones should also appear on the map so you can find out where they are. (Possibly with an option to turn the marker off if you really don't want it.)
****
One other issue with the dual-decisions: When disagreeing, There doesn't always seem to be the fourth option of "fine, we'll do it your way" for both characters.
Rod: It's time to make a decision... Rod: I decide for option A. Scarlett: No, I want to pick option B.
Rod: 1. I insist on option A (Charm). 2. I insist on option A (Intimidate). 3. I insist on option A (Reason). 4. Fine, we'll do it your way (Option B).
Scarlett: 1. I insist on option B (Charm). 2. I insist on option B (Intimidate). 3. I insist on option B (Reason). 4. Fine, we'll do it your way (Option A).
It's true that Scarlett could have agreed with A at the first opportunity, but I like having the second opportunity to agree because it gives a better sense that she gave in or accepted the argument/threat/charm presented by Rod. It makes it feel a bit more natural having that option in there.
Bug: When you do say "fine, we'll do it your way," both characters still get the separate Trait bonuses, even though they should be the same because one changed their mind to agree.
Last edited by Stabbey; 19/01/1412:17 AM. Reason: teleporter stones