After a few hours of co-op with my husband, I'll have to agree with most posts about the conversation with npc breaking immersion for whichever player not participating in the conversation. It seems the devs tried to use chat bubble to make the co-op partner participate/see the conversation that is happening but it does not work well for the two following reasons:
1. The other player cannot see the choices/options the player engaged in the conversation hence missing out on half of the conversation.
2. The two players will never read the same line of texts at the same speed to keep up with the chat bubble. (This is also an issue with the random chat bubbles that pop up when the players come close to a npc conversing with other npc)

Suggestions:
Allow the other player to drop in the convo if they wish and follow it up either by:
1. A pop up icon in a corner of the player 2's screen informing them that the other player has engaged in a convo and to click on the pop up icon to read the convo if they wish. Obviously the player engaged in the convo will not be able to exit it until the player 2 has finished reading or picked a choice.
2. Or the ability to drop in by clicking on the npc engaged in a convo with player 1 and seeing the same chat window as player 1.

It pretty much breaks co-op for us and that was the only reason we increased our pledge on KS. I do hope you guys will find a solution to it.


And now for some bugs that have not been mentioned yet:

1. If more than one npc is engaged in a conversation with a player (for example the guards blocking the small bridge at the start or the guards deciding the fate of the female orc), the other player can literally steal the conversation by clicking on one of the npc (usually it's the one that player 1 did not click on to engage in the conversation). Player 1 loses the conversation window.
2. If two players are engaged in a conversation with two different npc. And one npc has trade option while the other does not. The trade option will also appear on the npc that did not originally have one and if clicked it will have the same inventory as the initial npc that has the trade option.

Last edited by Mitosuke; 19/01/14 12:35 AM.