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#478677 19/01/14 01:32 AM
Joined: Feb 2010
Weston Offline OP
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Hi Larian Studios.

Just something that comes to my mind as what I would think is a relatively simple request (I'll add more if I think of any) that I hope you will add if you don't already plan to add it.

1. I'd love the ability to close containers by either clicking on the container a second time or by a simple right click. With all the empty containers it's gotten to be a real chore to have to go over and click one of the two buttons to close the container. Would be so much quicker to simply click a container (see it has nothing in it) and click the container again to close it, then move on to the next container right next to the first one.

2. If a loot container is empty just say so on the tooltip for that container. It's busy bee work making players open every loot container to see if it has anything inside of it. I've seen other games do it this way and it allows the pace of the game to be picked up a bit which DOS actually needs IMHO at this point.

3. When a player controls both characters the gold should be shared between them so that either one of them has the gold to buy items from the NPC's. I understand if you need to keep it separate if a player drops in as one of the characters but in single player when I'm alone I'd appreciate having shared gold on both my characters for convenience sake.


Thanks

Last edited by Weston; 19/01/14 02:24 AM. Reason: Added Point 3
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This is, in part, an effect of the below two bugs I hadn't yet written up:

Bug: Container windows stack directly on top of eachother
Version: 1.0.87.0
Category: UI - containers
Impact: Low - UI appears to be broken
Steps to recreate:
1. open multiple containers of the same type
2. close top most container by clicking either button
Observations:
1. Container windows open directly on top of eachother. If both contain the same contents, user hears opening sound second time but sees only one container window
2. Clicking button to close window appears to do nothing if both containers contain the same thing
Mitigations:
A. Offset new container windows (optional configuration choice?)
B. One window at a time (optional configuration choice?)

Bug: Inconsistent ability to close windows by right-clicking
Version: 1.0.87.0
Category: UI - windows
Impact: Low - UX appears to be broken
Steps to recreate:
1. Open inventory
2. Right-click over any highlightable text on inventory window
3. Right-click on background of window, NOT over any text
4. Open Spells n skills
5. Right click on background of spells and skills
6. Close spells n skills using the close 'X' in top right
7. Open container
8. Right-click over the item grid within container, but NOT on an item
9. Right-click over the decoration around item grid of container window
Observations:
2. Inventory screen does not close
3. Inventory screen closes
5. Nothing happens. I have yet to find a place to click were this would work
8. Nothing happens
9. Container window closes
Mitigations:
A. Remove right-click to close (NOTE: this will bring consistency at the expense of usability)
B. Ensure that all right-click events not directly over an item or other interface element that should respond are routed to the parent window, closing it

Last edited by linamishima; 19/01/14 04:06 AM.
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Originally Posted by Weston

2. If a loot container is empty just say so on the tooltip for that container. It's busy bee work making players open every loot container to see if it has anything inside of it. I've seen other games do it this way and it allows the pace of the game to be picked up a bit which DOS actually needs IMHO at this point.


If you open a container and there is nothing inside, then the container description will tell you afterwards that the container is empty.

As far as I know, there are two reasons why the container description doesn't tell you at the beginning whether it is empty or not:

1) In most containers the loot is random and the loot generation occurs at the moment when you click on the container.

2) I think that it is also in line with Larian's idea of exploration that you have to search for loot very carefully and do not see at the first glance where the loot is located.

Last edited by Elwyn; 19/01/14 10:52 AM.
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You don't need to click to close a container window. If you just walk away from a container it's window will automatically close as soon as you are not within grabbing reach.

Joined: Jan 2014
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Expanding the idea #3 (with which I agree) my suggestion is: please allow to switch between every character's inventory during trading. Is painful to talk to traders with every character just to sell something useless they have. Needless to say, every item, even from different characters, have to stack with others to achieve the amount of gold requested by the merchant to make the deal.


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