Regarding the transparency around player character...
Bug: Inconsistent transparency around player characters
Version: 1.0.87.0
Category: Graphics
Impact: Low - unable to see characters / world detail
Steps to recreate:
1. Walk under rock arches on beach
2. Walk behind hill / big piles of rocks
3. Walk on bridge into Cyseal harbour close to bridge walls
4. Walk behind trees
5. Walk near bushes and other objects
Observations:
1. Transparency correctly hides rock arch
2. Hill rocks remain visible, obscuring view of characters
3. Surface detail on bridge walls is selectively transparent when no impact to visibility of player characters
4. Tree remains visible in full, despite player character being obscured (this may be a stylistic design choice)
5. the transparency effect can appear to be a graphical glitch due to no feathering on effect, items appear to have odd holes (especially if you don't realise it is player character transparency effect)
Mitigations:
A. Improve transparency around players solution
B. Improve marking of meshes to ensure selective transparency works as expected
C. Optional player controls around this effect
D. Add feathering to edge of effect / other visual effects