There is definitely great progress regarding combat - party experience, enemies attacking as groups, new skills and stances... But in several ways it is still complicated for me.
Now we have four characters in our party - and there comes the first problem, because rest of the group is always lagging behind the leading character. Since I can encouter enemies at any time, this leads to a serious disadvantage for me. I need my party to stay very close together and would even recommend to invent formations (Baldurs Gate had formations if I remember correctly).
Run speed should be increased as well, maybe doubled. And it may be better to toggle run/walk using a key, not by cursor distance. It is also strange that characters switch run/walk even in combat.
We are now able to see that target is too far or blocked for ranged attacs but not for spells. I hit walls or abstacles several times, even when enemy was highlighted. Also targets are often higlighted incorrectly. Several times I hit my party members with Winters breath simply because they were not marked as targets. On the other hand sometimes my flare didn´t do any damage to the target when he was marked. And flares seem to be slowing down as they approach their target which is odd.
There are some strange damage values on weapons. My fighter companion has two handed sword that is supposed to do up to 58 damage. But in combat she does about 9-13 damage. I don´t believe skeletons have such super armour. My ranger had a bow (before it dissapeared), with damage about 22, but in combat he did like 4. It is very confusing.
Overall I do only very little damage using weapons. Most effective way to destroy enemies is to use Winter breath and Phoenix dive, they deal between 30-40 damage. So either weapons are useless ot spells are overpowered.
I can´t display how much health enemies have, so it is difficult to calculate how many hits I need to take them down or how much health they are going to lose if I use an ability.
Finally I have two recommendations - first it would be good to display status effects also above the skill bar. There is more space and you can display them there with greater detail. And secondly - I don´t like to send my mages to close combat. There may be some special weapon for mages - like Wands - that will fire projectiles. Wands may be weaker than close combat weapons but would have bonuses enhancing spells.