You'll actually win 4 skill point per lvl with 10 int. (My guess is that you gain +1 skill point per 5 int).


I don't think int is doing anything else at the moment (it won't upgrade your spell damage).

My friend (we're playing in co-op) told me that he need 6 int to cast a fireball (he can learn it but can't cast it)... Seem's like int is usefull to mage afterall.

I'm currently trying an earth / water mage. With the geomancer talent (+1 earth elem) and a magic staff (+1 earth) i can reach the cap with the third ability rank. Increasing the ability rank won't do anything (making the magic staff and/or the talent useless).

This make me think that capping all elemental skills will be really easy (sitting with 16 unspend skill points at lvl 7 - for research purpose :p)

Then what ? Seem's like there is no possibilty to improve your magical abilty further, this kinda force you in playing an hybird.... fire diving 2handed warrior here i am !

PS : seem's like the warlord talent description is not accurate, it's not working on magical damage.


edit : int & fireball

Last edited by Loug; 19/01/14 04:23 PM.