Originally Posted by Loug
You'll actually win 4 skill point per lvl with 10 int. (My guess is that you gain +1 skill point per 5 int).

I don't think int is doing anything else at the moment (it won't upgrade your spell damage).

I'm currently trying an earth / water mage. With the geomancer talent (+1 earth elem) and a magic staff (+1 earth) i can reach the cap with the third ability rank. Increasing the ability rank won't do anything (making the magic staff and/or the talent useless).

This make me think that capping all elemental skills will be really easy (sitting with 16 unspend skill points at lvl 7 - for research purpose :p)

Then what ? Seem's like there is no possibilty to improve your magical abilty further, this kinda force you in playing an hybird.... fire diving 2handed warrior here i am !

PS : seem's like the warlord talent derscription is not accurate, it's not working on magical damage.



Do points in Int still increase your Telekinesis and let you see enemy attributes when holding Control and mousing over NPC's?


If you can still use Telekinesis with 0 points in Telekinesis (because your Int is > 5), I'm again going to complain and suggest that you should not have Telekinesis at all until you have 1 or more points into the actual skill. Int can increase your power with Telekinesis, certainly, but I think you should have to invest at least 1 point into it before you can use it. EDIT: Hooray, it already works this way!


Bonuses from Traits, Talents, and Equipment should definitely NOT count towards the ability point cap, if only because capping them like that makes those Traits and Talents WORTHLESS - that is bad, and it's one of the worries I mentioned above about your skills being capped at 5. The hard cap of 100 points in an attribute - both bonuses and normal points is one of the things I didn't like about Divinity 2. Points you get from Traits, Talents, and Equipment should be allowed to exceed the cap of points you put in yourself, that's half the point of having bonus points in the first place!


16 unspent points will let you take one Ability sitting at rank 0 to rank 4, with enough spare points to increase it to rank 5 on your next level-up.


I wouldn't expect Warlord to increase magical damage, but the description could be clearer on that, yes.

Last edited by Stabbey; 19/01/14 11:04 PM. Reason: telekinesis