Alright, various feedbacks based on a full playthrough :
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[Crash bug], happened once : either because of leveling up during the fight, and/or the second player having to flee the fight leaving me dead on the ground, I could never get back up again. Got back to full life when the fight was concluded, but no movement or action available. Leaving the game and joining it back didn't fix the issue, the host simply got back a dead, immovable Scarlett, which TPed with him to the homestead or any waypoint.
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[Crash bug] happened a lot : game often, randomly crash when crafting. Either the host or the client, either craft by combining items from the inventory or with craft "tables" like anvil, whetstone, mobile kitchen.
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[Bug, display] : The other player characters will often leave "ghosts" in the world. Those appears like the armor model without the body "imprinted" in the world, stuck into any animation : running, standing, walking...
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[Bug, network] Desync : sometimes I saw the host, idle, when actually he was already a few screens away. This was further complicated when, sometimes during long sessions, Roderick-host simply lost any animation, sliding on the ground instead of walking/running, up to the point he simply entirely stopped moving, staying at the entrance point of any given map. The host was still playing him, but the client couldn't see him anymore.
This was very annoying during fights, as I couldn't say where he was anymore, and the camera kept warping to his inanimate model at the entrance at the beginning of each of his turns.
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[Items, major bug] : disappearing world-spawned weapon. Already mentioned here and there, it only seem to affect manually placed weapons, maybe armors too.
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[Companion, Feedback] : The two companions are really, really powerful compared to you. My guess is that, since this isn't the very beginning of the game, you are meant to be level 3 to 5 when reaching this point in the story and they will roughly match your strength. Still, Madora's phoenix Dive and Jahan's frostbreath are extremely powerful compared to what you can do, even with the same skill.
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[Companions, bug] : Jahan came with an exclamation mark as if he had something to talk to us about, but no dialogue were ever started. At some point, Madora presented the same symptoms. Even worse, sometimes, they had TWO exclamation marks each, on top of each other.
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[Abilities, Feedback] : Frostbreath is clearly overpowered as it stands now. Or everything is a tad underpowered. A single Frostbreath from Jahan can wipe an entire orc platoon in one go. I guess there is a balance to achieve there

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[Bug, Abilities] Charm : If the client's character is charmed, upon getting a successful save roll, the client's character and the host's will be swapped. What this means is that the host will be able to play as Scarlett, BUT! I wasn't able to do anything as Roderick. Couldn't move or attack or cast anything. Had to leave in order to give Roderick's control back to the host, and join again whenever it wasn't Scarlett's turn to act.
BUT!
This happened while the previous bug was happening, and I ( client ) wasn't able to see Roderick at all during a fight.
What makes it hard to reproduce is that it seems only one ennemy in the whole alpha is able to Charm, during the very last fight of Jake's murder quest.
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[Bug, Abilities] Charm, still : Charmed foes never did a thing except stand there and take hits.
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[Combat, Suggestion] : what is sorely missed is a way to preview a spell or ability range, or any max distance indication.
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[Combat, suggestion] : Pleeease add a 'defend' option? You maybe gain half AP but you reduce damage taken, or just no AP at all, improvable with a talent ?
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[Combat, Suggestion] : Backstab : it really only works when standing EXACTLY behind the target. Maybe wide the angle a little? Or give a little direction-facing arrow to the ground indicator ? This is especially puzzling when a target has been knockdown, although one could argue an ennemy lying on his back can't be backstabbed. This is also true when fighting some foes with shields, where they have this particular stance, shield up-front, body twisted, and finding where their back actually is can be a bit deceiving.
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[Specific ennemy, bug] : The giant crab holding on to Sam's collar as well as being in the way to reach Desdemona has a funny hitbox, stretching far too high, making it impossible or really hard to see status icons or damage received.
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[Specific ennemy, possible bug] : Evelyn will keep summoning zombie boars, which can be killed for 550xp each time. While not a very convenient way to level up, this can still be exploited.
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["Class", Feedback] : Rangers are underpowered, clearly. Even with a good crossbow and every available skills, I couldn't dish out as much damage as a mage, let alone a warrior. As it stands now, there are absolutely no reasons to play a ranger except reaally loving them, or loving a lot of challenge, or simply being masochistic :p
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[Talents, minor bug] : Quick Witted ( the 10% experience talent ) is probably badly worded. The description leads one to believe the overall experience gain will be increased by 10% while actually it seems to decrease the experience needed to reach the next level by 10%.
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[Quest, Crash bug] : the Lighthouse love quest : telling Desdemona the truth about her husband results in the host's game crashing upon leaving the dialogue. Either talking to her with the host or the client.
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[Quest, medium crash bug] : During the lost head quest : Talking to the, well, talking head with a companion during a coop game will result in the companion and the host's controlled main character having the argument about whether to leave it be or take it back, instead of the two main characters. The game will then hang and will have to be reloaded/restarted.
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[Quest, minor bug] : the kitten love quest : it will probably first be triggered when talking to Unsinkable Sam, yet the first line in the quest log will be that the player(s) found a collar belonging to "SAM" on a crab, which is more or less the last step of the mission. ( yeah it can be found before talking to the cat, but when this isn't the case it shouldn't be printed out as the first step of the quest

)
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[UI] : Quite a lot of UI missing features, which may be dismissed for now, like gold can't be stacked, the category buttons on the left not working, or a really, dearly missed "auto-sort" feature.
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[UI] : Skillbooks lack the skill description, making it hard to anticipate what the skill will actually do.
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[UI] : mentioning it for the sake of ... mentioning : Full dialogue will need to appear on both players screens, and we can't see the final line during coop dialogues. We know from the various videos and dev diaries this is coming, though

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[UI/Abilities, suggestion] : If some doors aren't meant to be lock-picked and can only be opened with a specific key at the right time, just say it can't be picked

I'm thinking Evelyn's house doors, which, given her status in the main quest, Jake's murder, could indeed lead to the players being able to short-circuit the entire questline and maybe break the game. However ditching points into the lockpick skill for virtually nothing can be very frustrating and game-breaking too !
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[UI, suggestion] : ESC key to close panels before invoking the main menu.
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[Environment, Traps] : any way to disarm them other than shooting them from afar? Maybe later?

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[Character creation] : joining a game still in the character creation phase is still buggy. The second player will gain control of Scarlett and be able to move, disrupting the camera of the host. I didn't experienced it as I wasn't the host, but the host was very annoyed.
/Various feedback:/- "finished" the alpha at level 9, my Scarlett got the level killing the talking statues demons thanks to Quick Witted, before we head out to Evelyn's lab. The host got the 9th level near the very end. The 10th level may be achievable during the beta by getting quick witted earlier, maybe.
- Steam was displaying 17 hours of playtime to completion, with a few loose ends remaining. It's more than, like, 80% of other complete, finished games?
- I think the weapon and armour scaling is very, very good. Overall, we really felt like we were gaining in strength and utility with each passing level and every new weapon we equipped.
- The same can be said about the overall combat feeling : challenging yet not impossible, winning a fight felt extremely rewarding more often than once. Although this balance could be due to our characters being underleveled ( since this is clearly not the game true beginning and they should reach this point level 3 to 5 ), and Jahan's Frostbreath and Madora overall melee abilities being so awesome/overpowered. With a toned down frostbreath, the fights in the Alpha may become too hard, and with leveled up characters at the start of the chapter, combat may feel too easy.
- Ranger, ranger. I struggled to find a bow, especially with the disappearing weapons bug, and I ended up switching from the STARTER BOW to a level 9/skill 4 crossbow, right before the very last fights. Needless to say I was a complete spectator from start to finish, even with a melee weapon and the Assassin talent. I chose to go the "utility" way with leveled loremaster and lockpicking, so I had no spare points for advanced weapons other than my ranged weapon of choice. In the end, though, I probably used Flare ( which we got from a chest at the very beginning ) and my trusted crafted spear way more than I used ranged weapons. This was essentially bad luck on ranged weapons find.
- Dialogues and main characters interaction between each other is an excellent feature. Right now the UI isn't polished enough but it will definitely lead to great things. I loved how we kept arguing in front of the Fabulous Five recruiter, and he kept trying to convince us until we found some common ground. Great jobs here, guys, great job. I knew you wouldn't let us down.
- Pet Pal isn't a gimmick. I asked the host to take it for my character, not really believing it would actually be useful. Turned out it was. Can Unsinckable Sam's quest even be obtained without Pet Pal ? A no brainer for future playthroughs.
- Great writing quality. Maybe sometimes too much, when the most common of folks speaks in a Shakespearian manner. However this brings some personnality to the game, and it's pleasant to read clever dialogues for once.