I've gone through a full playthrough of the alpha build in co-op (and had a blast). I've done my share of battles with different skill set-ups and a full group (the two main characters, Madora and Jahan) and came to the impression that something was missing in a turn based game.

The ability to fortify a character, have him stand ground, adopt a defensive posture. The way it works right now, if you end a turn early, is you get to save the surplus APs for next round (up to a limit). And that's a good feature. What would also be good, would be the possibility to end a turn early, NOT save the surplus APs, and instead use them right away to adopt a defensive stance, buffing armor, dodge, reducing flanking penalties, etc based on the number of APs left.

I came to this conclusion when Jahan joined the group. Winterbreath being what it is right now, Jahan often moved to the front line to use it, and then spent a lot of turns just casting a single lightning bolt and then pass for lack of other options. So what happened is that he stored his maximum of APs each turn, just throwing a lightning bolt and doing nothing else, usually getting some pounding while Winterbreath finished its cooldown.

I also had Madora phoenix strike behind enemy line only to discover more enemies and getting surrounded, denying the possibility of walking away without suffering a lot of opportunity attacks, and simply standing there and waiting to be able to phoenix away or use a fear, while taking a few swings here and there.

Being able to put a character in a defensive stance, ending his turn and providing some defensive bonuses at the price of not keeping the surplus APs for next turn seems like an interesting alternative. Perhaps it was discussed before, I couldn't find it. So there it is.

Last edited by Maali; 19/01/14 05:07 PM.