First of all, im happy to see another divinity game coming out.
I'm actually not a big fan of taking turns in battle (classic divine divinity style would be awesome, just what i'm thinking)
However, this game is still in early alpha(thats atleast what it said on the startup)
So here is what should propably be changed:
- If you open a crate, barrel or something like that, it should close if you open another one and shouldnt stack on the screen.
- The objects you move shouldnt be able to be placed in other objects.
- Now thats my personal "problem" but the taking turns combat is to clunky for this kind of game, you should be able to move free and attack enemies how you like. (Like in the classic divine divinity) I think alot of people would like that better.
And last is that the game takes a huge while to start up and it looks like its frozen, but i think in an alpha release thats not uncommon so i dont mind it, some people might just be not that patient.
I wont say anything about the price because i dont know how it will come out when its finished, but how it is at the moment. i wouldnt recommend it. Better wait for it to be finished and watch a preview first.
Since i trust in the makers of the divinity games, i hope that it will become a game thats worth the price and the time.
I hope i don't offend anyone with this post. Most of this is my personal opinion, but i think many people would agree. It's not my intention to tell the makers how to make their games i'm just posting my own opinion on this.