Originally Posted by Paterik

Now we have four characters in our party - and there comes the first problem, because rest of the group is always lagging behind the leading character. Since I can encouter enemies at any time, this leads to a serious disadvantage for me. I need my party to stay very close together and would even recommend to invent formations (Baldurs Gate had formations if I remember correctly).

Run speed should be increased as well, maybe doubled. And it may be better to toggle run/walk using a key, not by cursor distance. It is also strange that characters switch run/walk even in combat.


I disagree with doubled run speed overall.... maybe double run speed in town, since you really run long distances there sometimes but within the enemy areas i'm okay with the run speed as it is now.

Maybe they could add speed buffs or so, would be a other way around or maybe some kind of npc within town that can give you a speed buff for a few minutes for a small fee?

If so, it cannot be for free cause it would`nt fit in this world cause they cannot live from it, when they give you buffs for free smile.

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And the other thing....
I agree with the "Formation idear", the group members always lagging behind it's a bit anoying. But know that formations cannot be maintained when the current terrain does'nt allows this.
For example when you run through a small way, because left and right are walls, rocks, trees or whatever, what is very often the case, cause the question "Are Formation really worth a try?". Would be cool if they find a way but how ? smirk ....

The fact that your own attacks hurt your own companions does'nt make it easier. I never playedd "baldurs gate" but in "The last remnant" you had a nice formation editor where you could easily create different types of formations and define who is in which psition and every formation gave the group different bonuses. Maybe something like this ?

Often my companions are stuck within houses and cannot come out, when i don't single handedly navigate them outside frown.


Last edited by Sunrise; 19/01/14 06:14 PM.